Apply
(
data
)
|
Signature
override void Oculus.Interaction.Input.JointRotationHistoryHand.Apply(HandDataAsset data) Parameters data: HandDataAssetReturns override void |
Start
()
|
Signature
override void Oculus.Interaction.Input.JointRotationHistoryHand.Start() Returns override void |
InjectAllJointHistoryHand
(
updateMode
, updateAfter
, modifyDataFromSource
, applyModifier
, historyLength
, historyOffset
)
|
Signature
void Oculus.Interaction.Input.JointRotationHistoryHand.InjectAllJointHistoryHand(UpdateModeFlags updateMode, IDataSource updateAfter, DataModifier< HandDataAsset > modifyDataFromSource, bool applyModifier, int historyLength, int historyOffset) Parameters updateMode: UpdateModeFlagsupdateAfter: IDataSourcemodifyDataFromSource: DataModifier< HandDataAsset >applyModifier: boolhistoryLength: inthistoryOffset: intReturns void |
InjectHistoryLength
(
historyLength
)
|
Signature
void Oculus.Interaction.Input.JointRotationHistoryHand.InjectHistoryLength(int historyLength) Parameters historyLength: intReturns void |
SetHistoryOffset
(
offset
)
|
Signature
void Oculus.Interaction.Input.JointRotationHistoryHand.SetHistoryOffset(int offset) Parameters offset: intReturns void |