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JointRotationHistoryHand Class

Tracks the history of finger rotations and can be set to use the joint rotations from some number of frames ago.

Protected Methods

Apply ( data )
Signature
override void Oculus.Interaction.Input.JointRotationHistoryHand.Apply(HandDataAsset data)
Parameters
Returns
override void
Start ()
Signature
override void Oculus.Interaction.Input.JointRotationHistoryHand.Start()
Returns
override void

Methods

InjectAllJointHistoryHand ( updateMode , updateAfter , modifyDataFromSource , applyModifier , historyLength , historyOffset )
Signature
void Oculus.Interaction.Input.JointRotationHistoryHand.InjectAllJointHistoryHand(UpdateModeFlags updateMode, IDataSource updateAfter, DataModifier< HandDataAsset > modifyDataFromSource, bool applyModifier, int historyLength, int historyOffset)
Parameters
updateMode: UpdateModeFlags
updateAfter: IDataSource
modifyDataFromSource: DataModifier< HandDataAsset >
applyModifier: bool
historyLength: int
historyOffset: int
Returns
void
InjectHistoryLength ( historyLength )
Signature
void Oculus.Interaction.Input.JointRotationHistoryHand.InjectHistoryLength(int historyLength)
Parameters
historyLength: int
Returns
void
SetHistoryOffset ( offset )
Signature
void Oculus.Interaction.Input.JointRotationHistoryHand.SetHistoryOffset(int offset)
Parameters
offset: int
Returns
void