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ControllerButtonUsageActiveState Class

Extends MonoBehaviour

Properties

Active : bool
[Get]
Signature
bool Oculus.Interaction.Input.ControllerButtonUsageActiveState.Active

Protected Methods

Awake ()
Signature
virtual void Oculus.Interaction.Input.ControllerButtonUsageActiveState.Awake()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.Input.ControllerButtonUsageActiveState.Start()
Returns
void

Methods

InjectAllControllerButtonUsageActiveState ( controller , controllerButtonUsage )
Signature
void Oculus.Interaction.Input.ControllerButtonUsageActiveState.InjectAllControllerButtonUsageActiveState(IController controller, ControllerButtonUsage controllerButtonUsage)
Parameters
controller: IController
controllerButtonUsage: ControllerButtonUsage
Returns
void
InjectController ( controller )
Signature
void Oculus.Interaction.Input.ControllerButtonUsageActiveState.InjectController(IController controller)
Parameters
controller: IController
Returns
void
InjectControllerButtonUsage ( controllerButtonUsage )
Signature
void Oculus.Interaction.Input.ControllerButtonUsageActiveState.InjectControllerButtonUsage(ControllerButtonUsage controllerButtonUsage)
Parameters
controllerButtonUsage: ControllerButtonUsage
Returns
void