class EnumAttribute<T : Enum<T>>(keyString: String, key: Int, component: ComponentBase, enumClass: Class<T>, initialValue: T) : TypedAbstractAttribute<T>
<component name="Player"> <EnumAttribute name="playerType" enumType="PlayerType" defaultValue="HUMAN" /> </component>
<Enum name="MyEnum"> <EnumValue value="ENUM_VALUE_1" /> <EnumValue value="ENUM_VALUE_2" /> </Enum>
| Name | Summary |
|---|---|
EnumAttribute | constructor(keyString: String, key: Int, component: ComponentBase, enumClass: Class<T>, initialValue: T) |
| Name | Summary |
|---|---|
value | var value: T |
| Name | Summary |
|---|---|
checkIfComponentIsOld | fun checkIfComponentIsOld() |
checkIfComponentIsRecycled | fun checkIfComponentIsRecycled() |
get | open override fun get(): Any |
getValue | operator fun getValue(thisRef: Any?, property: KProperty<*>): T |
keyName | fun keyName(): String |
set | open override fun set(value: Any) |
setValue | operator fun setValue(thisRef: Any?, property: KProperty<*>, value: T) |