class Entity
Entity.create() static method to create new entities instead of the Entity constructors| Name | Summary |
|---|---|
Entity | constructor(dataModel: DataModel, id: Long, vararg components: ComponentBase) Constructor for creating an entity with a specified data model, ID, and variable number of components. |
| Name | Summary |
|---|---|
Companion | object Companion |
| Name | Summary |
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addName | fun Entity.addName(name: String): Entity |
addToMap | fun addToMap(attribute: Int, value: <Error class: unknown class><out <Error class: unknown class>, out <Error class: unknown class>>) |
childrenOfAttrId | fun childrenOfAttrId(typeID: Int): <Error class: unknown class><Entity> childrenOfTypeId returns a sequence of entities that are children of this entity’s attribute. |
destroy | fun destroy() Destroys this entity. |
destroyWithChildren | fun Entity.destroyWithChildren() |
equals | open operator override fun equals(o: Any?): Boolean Checks if this entity is equal to another object. The object is equal to this entity iff the object is an Entity and has the same ID as this entity. |
getComponent | inline fun <T : ComponentBase> getComponent(recycler: ComponentRecyler? = null): T gets the specified component with the most up to date attribute values for this entity. If the component does not exist for this entity, a RuntimeException will be thrown. |
hasComponent | inline fun <T : ComponentBase> hasComponent(): Boolean |
isLocal | fun isLocal(): Boolean Returns whether the entity is local or not. |
readIntoComponent | fun <T : ComponentBase> readIntoComponent(cls: <Error class: unknown class><T, Boolean>): T |
registerEventListener | fun <T : EventArgs> registerEventListener(eventName: String, listener: (entity: Entity, eventArgs: T) -> Unit): Entity Registers an event listener for a specific event. |
setComponent | |
setComponents | fun setComponents(vararg components: ComponentBase): Entity fun setComponents(components: List<ComponentBase>): Entity Sets the components for this entity. |
setMap | fun setMap(attribute: Int, value: <Error class: unknown class><out <Error class: unknown class>, out <Error class: unknown class>>) |
tryGetComponent | inline fun <T : ComponentBase> tryGetComponent(recycler: ComponentRecyler? = null): T? A safe way to get a component with the most up to date attribute values for this entity. If the component does not exist for this entity, null will be returned |
tryReadIntoComponent | fun <T : ComponentBase> tryReadIntoComponent(cls: <Error class: unknown class><T, Boolean>, componentTypeID: Int): T? |
object Companion
| Name | Summary |
|---|---|
create | fun create(): Entity Creates a new entity with the default data model. fun create(component: ComponentBase): Entity Creates a new entity with the specified component. fun create(dm: DataModel): Entity Creates a new entity with the specified data model. fun create(vararg components: ComponentBase): Entity Creates a new entity with the specified variable number of components. fun create(components: List<ComponentBase>): Entity Creates a new entity with the specified list of components. |
createPanelEntity | fun Entity.Companion.createPanelEntity(panelId: Int, transform: Transform, vararg components: ComponentBase): Entity fun Entity.Companion.createPanelEntity(entityId: Int, panelId: Int, transform: Transform, vararg components: ComponentBase): Entity |
fromBox | fun Entity.Companion.fromBox(length: Float, transform: Transform, material: Material? = null, vararg components: ComponentBase): Entity |
fromGLB | fun Entity.Companion.fromGLB(mesh: Mesh, transform: Transform, vararg components: ComponentBase): Entity |
fromMeshAndMaterial | fun Entity.Companion.fromMeshAndMaterial(mesh: Mesh, material: Material, transform: Transform, vararg components: ComponentBase): Entity |
fromPanelRegistry | fun Entity.Companion.fromPanelRegistry(registry: PanelRegistration, transform: Transform, vararg components: ComponentBase): Entity |
fromSphere | fun Entity.Companion.fromSphere(length: Float, transform: Transform, material: Material? = null, vararg components: ComponentBase): Entity |
nullEntity | fun nullEntity(): Entity Creates a null entity. You cannot use this entity to set or get components. The nullEntity is generally used as a placeholder for Entity attributes. |