class Material(repeatU: Float = 1.0f, repeatV: Float = 1.0f, offsetU: Float = 0.0f, offsetV: Float = 0.0f, baseColor: Color4 = Color4(0.5f, 0.5f, 0.5f, 1.0f), metallicInternal: Float = 0.0f, roughnessInternal: Float = 0.3f, unlit: Boolean = false, alphaMode: Int = com.meta.spatial.runtime.AlphaMode.OPAQUE.ordinal, shader: String = "", baseTextureAndroidResourceId: Int = 0) : ComponentBase
Entity.create(
listOf(
Mesh(Uri.parse("mesh://box")),
Material().apply {
baseColor = Color4(red = 0.2f, green = 0.8f, blue = 0.4f, alpha = 1.0f)
},
Box(Vector3(0.25f)),
Transform(Pose(Vector3(0.0f, 0.0f, 0.0f))),
))
| Name | Summary |
|---|---|
Material | constructor(repeatU: Float = 1.0f, repeatV: Float = 1.0f, offsetU: Float = 0.0f, offsetV: Float = 0.0f, baseColor: Color4 = Color4(0.5f, 0.5f, 0.5f, 1.0f), metallicInternal: Float = 0.0f, roughnessInternal: Float = 0.3f, unlit: Boolean = false, alphaMode: Int = com.meta.spatial.runtime.AlphaMode.OPAQUE.ordinal, shader: String = "", baseTextureAndroidResourceId: Int = 0) |
| Name | Summary |
|---|---|
Companion | object Companion : ComponentCompanion |
| Name | Summary |
|---|---|
alphaMode | var alphaMode: Int alpha mode of the material |
baseColor | |
baseTextureAndroidResourceId | var baseTextureAndroidResourceId: Int base texture of the material |
cachable | open override var cachable: <Error class: unknown class> |
entID | var entID: Long |
isDirty | var isDirty: Boolean |
metallic | var metallic: Float : metallic of the material |
metallicInternal | var metallicInternal: Float metallic of the material |
offsetU | var offsetU: Float offset u of the material |
offsetV | var offsetV: Float offset v of the material |
recycled | var recycled: Boolean |
repeatU | var repeatU: Float repeat u of the material |
repeatV | var repeatV: Float repeat v of the material |
roughness | var roughness: Float : roughness of the material |
roughnessInternal | var roughnessInternal: Float roughness of the material |
shader | var shader: String shader of the material |
timeStamp | var timeStamp: Long |
unlit | var unlit: Boolean whether the material is unlit |
| Name | Summary |
|---|---|
companion | |
generateSceneMaterial | fun generateSceneMaterial(entity: Entity, ctx: <Error class: unknown class>): SceneMaterial |
getComponentDataAttributeType | fun getComponentDataAttributeType(key: Int): AttributePrimitive? Gets the attribute type for the specified key. fun getComponentDataAttributeType(keyString: String): AttributePrimitive? Gets the attribute type for the specified string key. |
getComponentDataKey | fun getComponentDataKey(key: String): Int? Gets the integer key associated with the specified string key. |
getComponentDataValue | fun getComponentDataValue(key: Int): Any? Gets the value for the specified key. fun getComponentDataValue(keyString: String): Any? Gets the value for the specified string key. |
getEnumClass | fun getEnumClass(key: String): Class<out Enum<*>>? Gets the enum class associated with the specified string key. |
hasComponentData | fun hasComponentData(key: Int): Boolean Checks if this component has data for the specified key. fun hasComponentData(keyString: String): Boolean Checks if this component has data for the specified string key. |
read | |
recycle | fun recycle() Recycles this component by returning it to its pool. |
reset | open fun reset() Resets the component to its default state. |
setComponentDataValue | fun setComponentDataValue(key: Int, value: Any): Boolean Sets the value for the specified key. fun setComponentDataValue(keyString: String, value: Any): Boolean Sets the value for the specified string key. |
setPool | fun setPool(pool: ComponentPool<*>, entID: Long) Sets the component pool and entity ID for this component. |
toString | open override fun toString(): String |
typeID | open override fun typeID(): Int Returns the unique type ID of this component. |
write |
object Companion : ComponentCompanion
| Name | Summary |
|---|---|
alphaModeData | val alphaModeData: IntAttributeData |
alphaModeId | val alphaModeId: <Error class: unknown class> |
attributeKeys_ | val attributeKeys_: IntArray |
attributeTypeCounts_ | val attributeTypeCounts_: IntArray |
attributeTypes_ | val attributeTypes_: IntArray |
attrMetaData_ | val attrMetaData_: Map<Int, <Error class: unknown class><RegisteredAttributeType, String>> |
baseColorData | val baseColorData: Color4AttributeData |
baseColorId | val baseColorId: <Error class: unknown class> |
baseTextureAndroidResourceIdData | val baseTextureAndroidResourceIdData: IntAttributeData |
baseTextureAndroidResourceIdId | val baseTextureAndroidResourceIdId: <Error class: unknown class> |
createDefaultInstance | open override val createDefaultInstance: () -> Material |
enumClassesMap_ | val enumClassesMap_: Map<Int, Class<out Enum<*>>> |
id | open override val id: <Error class: unknown class> |
keyStringToKeyIntMap_ | val keyStringToKeyIntMap_: Map<String, Int> |
metallicInternalData | val metallicInternalData: FloatAttributeData |
metallicInternalId | val metallicInternalId: <Error class: unknown class> |
offsetUData | val offsetUData: FloatAttributeData |
offsetUId | val offsetUId: <Error class: unknown class> |
offsetVData | val offsetVData: FloatAttributeData |
offsetVId | val offsetVId: <Error class: unknown class> |
repeatUData | val repeatUData: FloatAttributeData |
repeatUId | val repeatUId: <Error class: unknown class> |
repeatVData | val repeatVData: FloatAttributeData |
repeatVId | val repeatVId: <Error class: unknown class> |
roughnessInternalData | val roughnessInternalData: FloatAttributeData |
roughnessInternalId | val roughnessInternalId: <Error class: unknown class> |
sceneTextureCache | val sceneTextureCache: <Error class: unknown class><Int, SceneTexture> |
shaderData | val shaderData: StringAttributeData |
shaderId | val shaderId: <Error class: unknown class> |
unlitData | val unlitData: BooleanAttributeData |
unlitId | val unlitId: <Error class: unknown class> |
| Name | Summary |
|---|---|
attributeKeys | open override fun attributeKeys(): IntArray |
attributeMetaData | open override fun attributeMetaData(): Map<Int, <Error class: unknown class><RegisteredAttributeType, String>> |
attributeTypeCountAvailable | open override fun attributeTypeCountAvailable(): Boolean |
attributeTypeCounts | open override fun attributeTypeCounts(): IntArray |
attributeTypes | open override fun attributeTypes(): IntArray |
dependents | open override fun dependents(): IntArray |
enumClassesMap | open override fun enumClassesMap(): Map<Int, Class<out Enum<*>>> |
keyStringToKeyIntMap | open override fun keyStringToKeyIntMap(keyString: String): Int? |