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UOculusXRPersistentPassthroughInstance Class

Extends UObject

Constructors

UOculusXRPersistentPassthroughInstance ( ObjectInitializer )
Signature
UOculusXRPersistentPassthroughInstance::UOculusXRPersistentPassthroughInstance(const FObjectInitializer &ObjectInitializer)
Parameters
ObjectInitializer: const FObjectInitializer &

Protected Fields

LayerId : uint32
Signature
uint32 UOculusXRPersistentPassthroughInstance::LayerId
Signature
FOculusXRPersistentPassthroughParameters UOculusXRPersistentPassthroughInstance::Parameters

Member Functions

BeginDestroy ()
Signature
virtual void UOculusXRPersistentPassthroughInstance::BeginDestroy() override
Returns
void
GetPriority ()
Signature
int32 UOculusXRPersistentPassthroughInstance::GetPriority() const
Returns
int32
GetShape ()
Signature
UOculusXRStereoLayerShapeReconstructed* UOculusXRPersistentPassthroughInstance::GetShape() const
InitLayer ( InParameters )
Signature
virtual void UOculusXRPersistentPassthroughInstance::InitLayer(FOculusXRPersistentPassthroughParameters InParameters)
Returns
void
IsVisible ()
Signature
bool UOculusXRPersistentPassthroughInstance::IsVisible() const
Returns
bool
SetPriority ( InPriority )
Signature
void UOculusXRPersistentPassthroughInstance::SetPriority(int32 InPriority)
Parameters
InPriority: int32
Returns
void
SetVisible ( InVisible )
Signature
void UOculusXRPersistentPassthroughInstance::SetVisible(bool InVisible)
Parameters
InVisible: bool
Returns
void
UpdateLayer ()
Signature
virtual void UOculusXRPersistentPassthroughInstance::UpdateLayer()
Returns
void