UOculusXRSceneGlobalMeshComponent
(
ObjectInitializer
)
|
Signature
UOculusXRSceneGlobalMeshComponent::UOculusXRSceneGlobalMeshComponent(const FObjectInitializer &ObjectInitializer) Parameters ObjectInitializer: const FObjectInitializer & |
Collision
: bool |
Signature
bool UOculusXRSceneGlobalMeshComponent::Collision |
CollisionProfileName
: FCollisionProfileName |
Signature
FCollisionProfileName UOculusXRSceneGlobalMeshComponent::CollisionProfileName |
Material
: UMaterialInterface * |
Signature
UMaterialInterface* UOculusXRSceneGlobalMeshComponent::Material |
SceneAnchorComponent
: TSoftClassPtr< UOculusXRSceneAnchorComponent > |
Signature
TSoftClassPtr<UOculusXRSceneAnchorComponent> UOculusXRSceneGlobalMeshComponent::SceneAnchorComponent |
Visible
: bool |
Signature
bool UOculusXRSceneGlobalMeshComponent::Visible |
GlobalMeshSemanticLabel
: const FString |
Signature
const FString UOculusXRSceneGlobalMeshComponent::GlobalMeshSemanticLabel |
CreateMeshComponent
(
Space
, GlobalMeshAnchor
, RoomLayoutManagerComponent
)
|
Signature
void UOculusXRSceneGlobalMeshComponent::CreateMeshComponent(const FOculusXRUInt64 &Space, AActor *GlobalMeshAnchor, const UOculusXRRoomLayoutManagerComponent *RoomLayoutManagerComponent) const Parameters Space: const FOculusXRUInt64 &GlobalMeshAnchor: AActor *RoomLayoutManagerComponent: const UOculusXRRoomLayoutManagerComponent *Returns void |
GetAnchorComponentClass
()
|
Signature
UClass* UOculusXRSceneGlobalMeshComponent::GetAnchorComponentClass() const Returns UClass * |
HasCollision
()
|
Signature
bool UOculusXRSceneGlobalMeshComponent::HasCollision() const Returns bool |
IsVisible
()
|
Signature
bool UOculusXRSceneGlobalMeshComponent::IsVisible() const Returns bool |