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UOculusXRSceneGlobalMeshComponent Class

Extends UActorComponent
DEPRECATED: AOculusXRSceneActor and associated classes are deprecated (v65), please use MR Utility Kit instead (https://developer.oculus.com/documentation/unreal/unreal-mr-utility-kit-overview)

Constructors

UOculusXRSceneGlobalMeshComponent ( ObjectInitializer )
Signature
UOculusXRSceneGlobalMeshComponent::UOculusXRSceneGlobalMeshComponent(const FObjectInitializer &ObjectInitializer)
Parameters
ObjectInitializer: const FObjectInitializer &

Fields

Collision : bool
Signature
bool UOculusXRSceneGlobalMeshComponent::Collision
CollisionProfileName : FCollisionProfileName
Signature
FCollisionProfileName UOculusXRSceneGlobalMeshComponent::CollisionProfileName
Material : UMaterialInterface *
Signature
UMaterialInterface* UOculusXRSceneGlobalMeshComponent::Material
SceneAnchorComponent : TSoftClassPtr< UOculusXRSceneAnchorComponent >
Signature
TSoftClassPtr<UOculusXRSceneAnchorComponent> UOculusXRSceneGlobalMeshComponent::SceneAnchorComponent
Visible : bool
Signature
bool UOculusXRSceneGlobalMeshComponent::Visible

Static Fields

GlobalMeshSemanticLabel : const FString
Signature
const FString UOculusXRSceneGlobalMeshComponent::GlobalMeshSemanticLabel

Member Functions

CreateMeshComponent ( Space , GlobalMeshAnchor , RoomLayoutManagerComponent )
Signature
void UOculusXRSceneGlobalMeshComponent::CreateMeshComponent(const FOculusXRUInt64 &Space, AActor *GlobalMeshAnchor, const UOculusXRRoomLayoutManagerComponent *RoomLayoutManagerComponent) const
Parameters
Space: const FOculusXRUInt64 &
GlobalMeshAnchor: AActor *
RoomLayoutManagerComponent: const UOculusXRRoomLayoutManagerComponent *
Returns
void
GetAnchorComponentClass ()
Signature
UClass* UOculusXRSceneGlobalMeshComponent::GetAnchorComponentClass() const
Returns
UClass *
HasCollision ()
Signature
bool UOculusXRSceneGlobalMeshComponent::HasCollision() const
Returns
bool
IsVisible ()
Signature
bool UOculusXRSceneGlobalMeshComponent::IsVisible() const
Returns
bool