API reference
API reference
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UOculusXRStereoLayerShapeUserDefined Class

Member Functions

void AddGeometry
( const FString & MeshName,
OculusXRHMD::FOculusPassthroughMeshRef PassthroughMesh,
FTransform Transform,
bool bUpdateTransform )
void RemoveGeometry
( const FString & MeshName )
virtual void ApplyShape
( IStereoLayers::FLayerDesc & LayerDesc )
TArray< FUserDefinedGeometryDesc > & GetUserGeometryList ( )
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