UOculusXRBodyTrackingComponent
()
|
Signature
UOculusXRBodyTrackingComponent::UOculusXRBodyTrackingComponent() |
BodyTrackingMode
: EOculusXRBodyTrackingMode |
How are the results of body tracking applied to the mesh.
Signature
EOculusXRBodyTrackingMode UOculusXRBodyTrackingComponent::BodyTrackingMode |
BoneNames
: TMap< EOculusXRBoneID, FName > |
The bone name associated with each bone ID.
Signature
TMap<EOculusXRBoneID, FName> UOculusXRBodyTrackingComponent::BoneNames |
ConfidenceThreshold
: float |
Do not apply body state to bones if confidence is lower than this value. Confidence is in range [0,1].
Signature
float UOculusXRBodyTrackingComponent::ConfidenceThreshold |
BeginPlay
()
|
Signature
virtual void UOculusXRBodyTrackingComponent::BeginPlay() override Returns void |
EndPlay
(
EndPlayReason
)
|
Signature
virtual void UOculusXRBodyTrackingComponent::EndPlay(const EEndPlayReason::Type EndPlayReason) override Parameters EndPlayReason: const EEndPlayReason::TypeReturns void |
ResetAllBoneTransforms
()
|
Restore all bones to their initial transforms
Signature
void UOculusXRBodyTrackingComponent::ResetAllBoneTransforms() Returns void |
TickComponent
(
DeltaTime
, TickType
, ThisTickFunction
)
|
Signature
virtual void UOculusXRBodyTrackingComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override Parameters DeltaTime: floatTickType: enum ELevelTickThisTickFunction: FActorComponentTickFunction *Returns void |