PassthroughComponentMap
: TMap< FString, const UMeshComponent * > |
Signature
TMap<FString, const UMeshComponent*> UOculusXRPassthroughLayerComponent::PassthroughComponentMap |
LayerRequiresTexture
()
|
Signature
virtual bool UOculusXRPassthroughLayerComponent::LayerRequiresTexture() Returns bool |
RemoveSurfaceGeometryComponent
(
MeshComponent
)
|
Signature
virtual void UOculusXRPassthroughLayerComponent::RemoveSurfaceGeometryComponent(UMeshComponent *MeshComponent) Parameters MeshComponent: UMeshComponent *Returns void |
AddProceduralSurfaceGeometry
(
ProceduralMeshComponent
, updateTransform
)
|
Signature
void UOculusXRPassthroughLayerComponent::AddProceduralSurfaceGeometry(UProceduralMeshComponent *ProceduralMeshComponent, bool updateTransform) Parameters ProceduralMeshComponent: UProceduralMeshComponent *updateTransform: boolReturns void |
AddStaticSurfaceGeometry
(
StaticMeshComponent
, updateTransform
)
|
Signature
void UOculusXRPassthroughLayerComponent::AddStaticSurfaceGeometry(UStaticMeshComponent *StaticMeshComponent, bool updateTransform) Parameters StaticMeshComponent: UStaticMeshComponent *updateTransform: boolReturns void |
AddSurfaceGeometry
(
StaticMeshActor
, updateTransform
)
|
Signature
void UOculusXRPassthroughLayerComponent::AddSurfaceGeometry(AStaticMeshActor *StaticMeshActor, bool updateTransform) Parameters StaticMeshActor: AStaticMeshActor *updateTransform: boolReturns void |
DestroyComponent
(
bPromoteChildren
)
|
Signature
void UOculusXRPassthroughLayerComponent::DestroyComponent(bool bPromoteChildren) override Parameters bPromoteChildren: boolReturns void |
IsSurfaceGeometry
(
StaticMeshActor
)
|
Signature
bool UOculusXRPassthroughLayerComponent::IsSurfaceGeometry(AStaticMeshActor *StaticMeshActor) const Parameters StaticMeshActor: AStaticMeshActor *Returns bool |
IsSurfaceGeometryComponent
(
MeshComponent
)
|
Signature
bool UOculusXRPassthroughLayerComponent::IsSurfaceGeometryComponent(const UMeshComponent *MeshComponent) const Parameters MeshComponent: const UMeshComponent *Returns bool |
MarkPassthroughStyleForUpdate
()
|
Signature
void UOculusXRPassthroughLayerComponent::MarkPassthroughStyleForUpdate() Returns void |
OnRegister
()
|
Signature
void UOculusXRPassthroughLayerComponent::OnRegister() override Returns void |
RemoveProceduralSurfaceGeometry
(
ProceduralMeshComponent
)
|
Signature
void UOculusXRPassthroughLayerComponent::RemoveProceduralSurfaceGeometry(UProceduralMeshComponent *ProceduralMeshComponent) Parameters ProceduralMeshComponent: UProceduralMeshComponent *Returns void |
RemoveStaticSurfaceGeometry
(
StaticMeshComponent
)
|
Signature
void UOculusXRPassthroughLayerComponent::RemoveStaticSurfaceGeometry(UStaticMeshComponent *StaticMeshComponent) Parameters StaticMeshComponent: UStaticMeshComponent *Returns void |
RemoveSurfaceGeometry
(
StaticMeshActor
)
|
Signature
void UOculusXRPassthroughLayerComponent::RemoveSurfaceGeometry(AStaticMeshActor *StaticMeshActor) Parameters StaticMeshActor: AStaticMeshActor *Returns void |
TickComponent
(
DeltaTime
, TickType
, ThisTickFunction
)
|
Signature
void UOculusXRPassthroughLayerComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override Parameters DeltaTime: floatTickType: enum ELevelTickThisTickFunction: FActorComponentTickFunction *Returns void |
UpdatePassthroughObjects
()
|
Signature
void UOculusXRPassthroughLayerComponent::UpdatePassthroughObjects() Returns void |