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UOculusXRControllerComponent Class

Extends UStaticMeshComponent

Constructors

UOculusXRControllerComponent ()
Signature
UOculusXRControllerComponent::UOculusXRControllerComponent()

Fields

RenderWhenUsingControllerDrivenHands : bool
Should this controller be rendered when using controller driven hand poses
Signature
bool UOculusXRControllerComponent::RenderWhenUsingControllerDrivenHands
SkeletonType : EOculusXRSide
The skeleton that will be loaded
Signature
EOculusXRSide UOculusXRControllerComponent::SkeletonType

Member Functions

BeginPlay ()
Signature
virtual void UOculusXRControllerComponent::BeginPlay() override
Returns
void
TickComponent ( DeltaTime , TickType , ThisTickFunction )
Signature
virtual void UOculusXRControllerComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override
Parameters
DeltaTime: float
TickType: enum ELevelTick
ThisTickFunction: FActorComponentTickFunction *
Returns
void