API reference

FOculusXRPersistentPassthroughParameters Struct

Constructors

FOculusXRPersistentPassthroughParameters ()
Signature
FOculusXRPersistentPassthroughParameters::FOculusXRPersistentPassthroughParameters()

Fields

bVisible : bool
Signature
bool FOculusXRPersistentPassthroughParameters::bVisible
Priority : int32
Signature
int32 FOculusXRPersistentPassthroughParameters::Priority
Signature
TObjectPtr<UOculusXRStereoLayerShapeReconstructed> FOculusXRPersistentPassthroughParameters::Shape

Member Functions

ApplyShape ()
Signature
void FOculusXRPersistentPassthroughParameters::ApplyShape()
Returns
void
LoadShape ( Owner )
Signature
UOculusXRStereoLayerShapeReconstructed* FOculusXRPersistentPassthroughParameters::LoadShape(UObject *Owner)
Parameters
Owner: UObject *