FOculusXRPersistentPassthroughParameters
()
|
Signature
FOculusXRPersistentPassthroughParameters::FOculusXRPersistentPassthroughParameters() |
bVisible
: bool |
Signature
bool FOculusXRPersistentPassthroughParameters::bVisible |
Priority
: int32 |
Signature
int32 FOculusXRPersistentPassthroughParameters::Priority |
Shape
: TObjectPtr< UOculusXRStereoLayerShapeReconstructed > |
Signature
TObjectPtr<UOculusXRStereoLayerShapeReconstructed> FOculusXRPersistentPassthroughParameters::Shape |
ApplyShape
()
|
Signature
void FOculusXRPersistentPassthroughParameters::ApplyShape() Returns void |
LoadShape
(
Owner
)
|
Signature
UOculusXRStereoLayerShapeReconstructed* FOculusXRPersistentPassthroughParameters::LoadShape(UObject *Owner) Parameters Owner: UObject * |