UOculusXRSceneSubsystem
()
|
Signature
UOculusXRSceneSubsystem::UOculusXRSceneSubsystem() |
Deinitialize
()
|
Signature
virtual void UOculusXRSceneSubsystem::Deinitialize() override Returns void |
GetBoundaryVisibility
()
|
Signature
EOculusXRBoundaryVisibility UOculusXRSceneSubsystem::GetBoundaryVisibility() Returns EOculusXRBoundaryVisibility |
GetRequestedBoundaryVisibility
()
|
Signature
EOculusXRBoundaryVisibility UOculusXRSceneSubsystem::GetRequestedBoundaryVisibility() Returns EOculusXRBoundaryVisibility |
GetStatId
()
|
Signature
virtual TStatId UOculusXRSceneSubsystem::GetStatId() const override Returns TStatId |
GetTickableTickType
()
|
Signature
virtual ETickableTickType UOculusXRSceneSubsystem::GetTickableTickType() const override Returns ETickableTickType |
Initialize
(
Collection
)
|
Signature
virtual void UOculusXRSceneSubsystem::Initialize(FSubsystemCollectionBase &Collection) override Parameters Collection: FSubsystemCollectionBase &Returns void |
IsAllowedToTick
()
|
Signature
virtual bool UOculusXRSceneSubsystem::IsAllowedToTick() const override final Returns bool |
SetRequestedBoundaryVisibility
(
Visibility
)
|
Signature
void UOculusXRSceneSubsystem::SetRequestedBoundaryVisibility(EOculusXRBoundaryVisibility Visibility) Parameters Visibility: EOculusXRBoundaryVisibilityReturns void |
ShouldCreateSubsystem
(
Outer
)
|
Signature
virtual bool UOculusXRSceneSubsystem::ShouldCreateSubsystem(UObject *Outer) const override Parameters Outer: UObject *Returns bool |
Tick
(
DeltaTime
)
|
Signature
virtual void UOculusXRSceneSubsystem::Tick(float DeltaTime) override Parameters DeltaTime: floatReturns void |