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UOculusXRSceneSubsystem Class

Extends UGameInstanceSubsystem, FTickableGameObject

Constructors

UOculusXRSceneSubsystem ()
Signature
UOculusXRSceneSubsystem::UOculusXRSceneSubsystem()

Member Functions

Deinitialize ()
Signature
virtual void UOculusXRSceneSubsystem::Deinitialize() override
Returns
void
GetBoundaryVisibility ()
Signature
EOculusXRBoundaryVisibility UOculusXRSceneSubsystem::GetBoundaryVisibility()
GetRequestedBoundaryVisibility ()
Signature
EOculusXRBoundaryVisibility UOculusXRSceneSubsystem::GetRequestedBoundaryVisibility()
GetStatId ()
Signature
virtual TStatId UOculusXRSceneSubsystem::GetStatId() const override
Returns
TStatId
GetTickableTickType ()
Signature
virtual ETickableTickType UOculusXRSceneSubsystem::GetTickableTickType() const override
Returns
ETickableTickType
Initialize ( Collection )
Signature
virtual void UOculusXRSceneSubsystem::Initialize(FSubsystemCollectionBase &Collection) override
Parameters
Collection: FSubsystemCollectionBase &
Returns
void
IsAllowedToTick ()
Signature
virtual bool UOculusXRSceneSubsystem::IsAllowedToTick() const override final
Returns
bool
SetRequestedBoundaryVisibility ( Visibility )
Signature
void UOculusXRSceneSubsystem::SetRequestedBoundaryVisibility(EOculusXRBoundaryVisibility Visibility)
Parameters
Returns
void
ShouldCreateSubsystem ( Outer )
Signature
virtual bool UOculusXRSceneSubsystem::ShouldCreateSubsystem(UObject *Outer) const override
Parameters
Outer: UObject *
Returns
bool
Tick ( DeltaTime )
Signature
virtual void UOculusXRSceneSubsystem::Tick(float DeltaTime) override
Parameters
DeltaTime: float
Returns
void