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UOculusXRAnchorBPFunctionLibrary Class

Extends UBlueprintFunctionLibrary

Static Member Functions

static AActor * SpawnActorWithAnchorHandle
( UObject * WorldContextObject,
UClass * ActorClass,
AActor * Owner,
APawn * Instigator,
ESpawnActorCollisionHandlingMethod CollisionHandlingMethod )
static AActor * SpawnActorWithAnchorQueryResults
( UObject * WorldContextObject,
const FOculusXRSpaceQueryResult & QueryResult,
UClass * ActorClass,
AActor * Owner,
APawn * Instigator,
ESpawnActorCollisionHandlingMethod CollisionHandlingMethod )
static bool GetAnchorComponentStatus
( AActor * TargetActor,
bool & bIsEnabled )
static bool GetAnchorTransformByHandle
( const FOculusXRUInt64 & Handle,
FTransform & OutTransform )
static bool TryGetAnchorTransformByHandle
( const FOculusXRUInt64 & Handle,
FTransform & OutTransform,
FOculusXRAnchorLocationFlags & OutLocationFlags )
static FString AnchorHandleToString
( const FOculusXRUInt64 Value )
static FString AnchorUUIDToString
( const FOculusXRUUID & Value )
static FOculusXRUUID StringToAnchorUUID
( const FString & Value )
static bool IsEqual_FOculusXRUInt64
( const FOculusXRUInt64 Left,
const FOculusXRUInt64 Right )
static bool IsEqual_FOculusXRUUID
( const FOculusXRUUID & Left,
const FOculusXRUUID & Right )
static bool IsAnchorResultSuccess
static const UOculusXRBaseAnchorComponent * GetAnchorComponent
( const FOculusXRSpaceQueryResult & QueryResult,
UObject * Outer )
static bool GetRoomLayout
( FOculusXRUInt64 Space,
FOculusXRRoomLayout & RoomLayoutOut,
int32 MaxWallsCapacity )
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