UOculusXRAnchorBPFunctionLibrary Class
Extends UBlueprintFunctionLibrary
static AActor * SpawnActorWithAnchorHandle ( UObject * WorldContextObject,
UClass * ActorClass,
AActor * Owner,
APawn * Instigator,
ESpawnActorCollisionHandlingMethod CollisionHandlingMethod )
static AActor * SpawnActorWithAnchorQueryResults ( UObject * WorldContextObject,
UClass * ActorClass,
AActor * Owner,
APawn * Instigator,
ESpawnActorCollisionHandlingMethod CollisionHandlingMethod )
static bool GetAnchorComponentStatus ( AActor * TargetActor,
bool & bIsEnabled )
static bool GetAnchorTransformByHandleFTransform & OutTransform )
static bool TryGetAnchorTransformByHandleFTransform & OutTransform,
static FString AnchorHandleToString
static FString AnchorUUIDToString
static FOculusXRUUID StringToAnchorUUID ( const FString & Value )
static bool IsEqual_FOculusXRUInt64
static bool IsEqual_FOculusXRUUID
static bool IsAnchorResultSuccess
static bool GetRoomLayoutint32 MaxWallsCapacity )