bInitializePhysics
: bool |
Whether or not to initialize physics capsules on the skeletal mesh
Signature
bool UOculusXRHandComponent::bInitializePhysics |
BoneNameMappings
: TMap< EOculusXRBone, FName > |
Bone mapping for custom hand skeletal meshes
Signature
TMap<EOculusXRBone, FName> UOculusXRHandComponent::BoneNameMappings |
bSkeletalMeshInitialized
: bool |
Whether or not the runtime skeletal mesh has been loaded and initialized
Signature
bool UOculusXRHandComponent::bSkeletalMeshInitialized |
bUpdateHandScale
: bool |
Whether or not the hand scale should update based on values from the runtime to match the users hand scale
Signature
bool UOculusXRHandComponent::bUpdateHandScale |
CollisionCapsules
: TArray< FOculusXRCapsuleCollider > |
List of capsule colliders created for the skeletal mesh
Signature
TArray<FOculusXRCapsuleCollider> UOculusXRHandComponent::CollisionCapsules |
ConfidenceBehavior
: EOculusXRConfidenceBehavior |
Behavior for when hand tracking loses high confidence tracking
Signature
EOculusXRConfidenceBehavior UOculusXRHandComponent::ConfidenceBehavior |
MaterialOverride
: class UMaterialInterface * |
Material override for the runtime skeletal mesh
Signature
class UMaterialInterface* UOculusXRHandComponent::MaterialOverride |
MeshType
: EOculusXRHandType |
The hand mesh that will be applied to the skeleton
Signature
EOculusXRHandType UOculusXRHandComponent::MeshType |
SkeletonType
: EOculusXRHandType |
The hand skeleton that will be loaded
Signature
EOculusXRHandType UOculusXRHandComponent::SkeletonType |
SystemGestureBehavior
: EOculusXRSystemGestureBehavior |
Behavior for when the system gesture is actived
Signature
EOculusXRSystemGestureBehavior UOculusXRHandComponent::SystemGestureBehavior |
SystemGestureMaterial
: class UMaterialInterface * |
Material that gets applied to the hands when the system gesture is active
Signature
class UMaterialInterface* UOculusXRHandComponent::SystemGestureMaterial |
SystemGesturePressed
()
|
Signature
virtual void UOculusXRHandComponent::SystemGesturePressed() Returns void |
SystemGestureReleased
()
|
Signature
virtual void UOculusXRHandComponent::SystemGestureReleased() Returns void |
BeginPlay
()
|
Signature
virtual void UOculusXRHandComponent::BeginPlay() override Returns void |
TickComponent
(
DeltaTime
, TickType
, ThisTickFunction
)
|
Signature
virtual void UOculusXRHandComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override Parameters DeltaTime: floatTickType: enum ELevelTickThisTickFunction: FActorComponentTickFunction *Returns void |