GetInputDevice
()
|
Signature
virtual TSharedPtr<IInputDevice> IOculusXRInputModule::GetInputDevice() const =0 Returns TSharedPtr< IInputDevice > |
GetNumberOfHandControllers
()
|
Gets the number of hands that are active, so that games that require them can check to make sure they're present
Signature
virtual uint32 IOculusXRInputModule::GetNumberOfHandControllers() const =0 Returns uint32
The number of Hands that are active (but not necessarily tracked)
|
GetNumberOfTouchControllers
()
|
Gets the number of Touch controllers that are active, so that games that require them can check to make sure they're present
Signature
virtual uint32 IOculusXRInputModule::GetNumberOfTouchControllers() const =0 Returns uint32
The number of Touch controllers that are active (but not necessarily tracked)
|
Get
()
|
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
Signature
static IOculusXRInputModule& IOculusXRInputModule::Get() |
IsAvailable
()
|
Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
Signature
static bool IOculusXRInputModule::IsAvailable() Returns bool
True if the module is loaded and ready to use
|