AOculusXRSceneActor
(
ObjectInitializer
)
|
Signature
AOculusXRSceneActor::AOculusXRSceneActor(const FObjectInitializer &ObjectInitializer) Parameters ObjectInitializer: const FObjectInitializer & |
bActiveRoomOnly
: bool |
Signature
bool AOculusXRSceneActor::bActiveRoomOnly |
bPopulateSceneOnBeginPlay
: bool |
Signature
bool AOculusXRSceneActor::bPopulateSceneOnBeginPlay |
LauchCaptureFlowWhenMissingScene
: TEnumAsByte< EOculusXRLaunchCaptureFlowWhenMissingScene > |
Signature
TEnumAsByte<EOculusXRLaunchCaptureFlowWhenMissingScene> AOculusXRSceneActor::LauchCaptureFlowWhenMissingScene |
MaxQueries
: int32 |
Signature
int32 AOculusXRSceneActor::MaxQueries |
ScenePlaneSpawnedSceneAnchorProperties
: TMap< FString, FOculusXRSpawnedSceneAnchorProperties > |
Signature
TMap<FString, FOculusXRSpawnedSceneAnchorProperties> AOculusXRSceneActor::ScenePlaneSpawnedSceneAnchorProperties |
SceneVolumeSpawnedSceneAnchorProperties
: TMap< FString, FOculusXRSpawnedSceneAnchorProperties > |
Signature
TMap<FString, FOculusXRSpawnedSceneAnchorProperties> AOculusXRSceneActor::SceneVolumeSpawnedSceneAnchorProperties |
BeginPlay
()
|
Signature
virtual void AOculusXRSceneActor::BeginPlay() override Returns void |
ClearScene
()
|
Signature
void AOculusXRSceneActor::ClearScene() Returns void |
EndPlay
(
Reason
)
|
Signature
virtual void AOculusXRSceneActor::EndPlay(EEndPlayReason::Type Reason) override Parameters Reason: EEndPlayReason::TypeReturns void |
GetActorsBySemanticLabel
(
SemanticLabel
)
|
Signature
TArray<AActor*> AOculusXRSceneActor::GetActorsBySemanticLabel(const FString SemanticLabel) Parameters SemanticLabel: const FStringReturns TArray< AActor * > |
GetRoomLayouts
()
|
Signature
TArray<FOculusXRRoomLayout> AOculusXRSceneActor::GetRoomLayouts() const Returns TArray< FOculusXRRoomLayout > |
IsRoomLayoutValid
()
|
Signature
bool AOculusXRSceneActor::IsRoomLayoutValid() Returns bool |
IsScenePopulated
()
|
Signature
bool AOculusXRSceneActor::IsScenePopulated() Returns bool |
LaunchCaptureFlow
()
|
Signature
void AOculusXRSceneActor::LaunchCaptureFlow() Returns void |
PopulateScene
()
|
Signature
void AOculusXRSceneActor::PopulateScene() Returns void |
PostLoad
()
|
Signature
virtual void AOculusXRSceneActor::PostLoad() override Returns void |
SetVisibilityToAllSceneAnchors
(
bIsVisible
)
|
Signature
void AOculusXRSceneActor::SetVisibilityToAllSceneAnchors(const bool bIsVisible) Parameters bIsVisible: const boolReturns void |
SetVisibilityToSceneAnchorsBySemanticLabel
(
SemanticLabel
, bIsVisible
)
|
Signature
void AOculusXRSceneActor::SetVisibilityToSceneAnchorsBySemanticLabel(const FString SemanticLabel, const bool bIsVisible) Parameters SemanticLabel: const FStringbIsVisible: const boolReturns void |
Tick
(
DeltaTime
)
|
Signature
virtual void AOculusXRSceneActor::Tick(float DeltaTime) override Parameters DeltaTime: floatReturns void |