static List< HandJointId[]> | FingerToJointList[Get] |
static HandFinger[] | JointToFingerList[Get] |
static HandJointId[] | JointParentList[Get] |
static HandJointId[][] | JointChildrenList[Get] |
static List< HandJointId > | JointIds[Get] |
static HandJointId | GetHandFingerTip ( HandFinger finger ) |
static HandJointId | GetHandFingerProximal ( HandFinger finger ) Returns the "proximal" JointId for the given finger. |
static bool |
List<HandJointId[]> Oculus.Interaction.Input.Compatibility.OpenXR.HandJointUtils.FingerToJointList |
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No description available.
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HandFinger [] Oculus.Interaction.Input.Compatibility.OpenXR.HandJointUtils.JointToFingerList |
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No description available.
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HandJointId [] Oculus.Interaction.Input.Compatibility.OpenXR.HandJointUtils.JointParentList |
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No description available.
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HandJointId [][] Oculus.Interaction.Input.Compatibility.OpenXR.HandJointUtils.JointChildrenList |
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No description available.
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List<HandJointId> Oculus.Interaction.Input.Compatibility.OpenXR.HandJointUtils.JointIds |
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No description available.
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static HandJointId Oculus.Interaction.Input.Compatibility.OpenXR.HandJointUtils.GetHandFingerTip ( HandFinger finger ) |
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No description available.
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static HandJointId Oculus.Interaction.Input.Compatibility.OpenXR.HandJointUtils.GetHandFingerProximal ( HandFinger finger ) |
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Returns the "proximal" JointId for the given finger. This is commonly known as the Knuckle. For fingers, proximal is the join with index 1; eg HandIndex1. For thumb, proximal is the joint with index 2; eg HandThumb2. |
static bool Oculus.Interaction.Input.Compatibility.OpenXR.HandJointUtils.WristJointPosesToLocalRotations ( Pose[] jointPoses, ref Quaternion[] joints ) |
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No description available.
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