ActiveStateUnityEventWrapper Class
Extends MonoBehaviour
Exposes Unity events that broadcast state changes from an IActiveState component.
UnityEvent WhenActivated[Get]
UnityEvent WhenDeactivated[Get]
void InjectAllActiveStateUnityEventWrapper
void InjectOptionalEmitOnFirstUpdate ( bool emitOnFirstUpdate )
void InjectOptionalWhenActivated ( UnityEvent whenActivated )
void InjectOptionalWhenDeactivated ( UnityEvent whenDeactivated )