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OVRUnityHumanoidSkeletonRetargeter
OVRUnityHumanoidSkeletonRetargeter
JointAdjustment
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OVRUnityHumanoidSkeletonRetargeter
OVRUnityHumanoidSkeletonRetargeter Class
Extends
OVRSkeleton
Member Enumerations
Enumeration UpdateType
FixedUpdateOnly
= 0
UpdateOnly
No description available
FixedUpdateAndUpdate
No description available
Properties
OVRSkeletonMetadata
SourceSkeletonData
[Get]
OVRSkeletonMetadata
SourceSkeletonTPoseData
[Get]
OVRSkeletonMetadata
TargetSkeletonData
[Get]
Animator
AnimatorTargetSkeleton
[Get]
Dictionary< BoneId, HumanBodyBones >
CustomBoneIdToHumanBodyBone
[Get]
Dictionary< HumanBodyBones, Quaternion >
TargetTPoseRotations
[Get]
JointAdjustment
[]
Adjustments
[Get]
OVRHumanBodyBonesMappings.BodySection
[]
FullBodySectionsToAlign
[Get]
OVRHumanBodyBonesMappings.BodySection
[]
BodySectionsToAlign
[Get]
OVRHumanBodyBonesMappings.BodySection
[]
FullBodySectionToPosition
[Get]
OVRHumanBodyBonesMappings.BodySection
[]
BodySectionToPosition
[Get]
OVRHumanBodyBonesMappingsInterface
BodyBoneMappingsInterface
[Get]
Returns body bone mappings interface.
Protected Fields
JointAdjustment
[]
_adjustments
[Get]
OVRHumanBodyBonesMappings.BodySection
[]
_fullBodySectionsToAlign
[Get]
OVRHumanBodyBonesMappings.BodySection
[]
_bodySectionsToAlign
[Get]
OVRHumanBodyBonesMappings.BodySection
[]
_fullBodySectionToPosition
[Get]
OVRHumanBodyBonesMappings.BodySection
[]
_bodySectionToPosition
[Get]
UpdateType
_updateType
[Get]
Controls if we run retargeting from FixedUpdate, Update, or both.
Constructors & Destructors
OVRUnityHumanoidSkeletonRetargeter
( )
Protected Functions
virtual override void
Start
( )
Start this instance.
Initialize data structures.
virtual void
OnValidate
( )
virtual override void
Update
( )
bool
ShouldRunUpdateThisFrame
( )
void
RecomputeSkeletalOffsetsIfNecessary
( )
bool
OffsetComputationNeededThisFrame
( )
Indicates if skeletal offsets will be computed during this frame.
This usually happens if there is a change in the input skeletal data, a change in the target skeletal scale, et cetera.
Returns
True if computation is required; false if not.
void
ComputeOffsetsUsingSkeletonComponent
( )
Compute skeletal offsets using the current input skeletal data and the target skeletal data.
JointAdjustment
FindAdjustment
( HumanBodyBones boneId )
Object Data for protected-static-func
static bool
IsBodySectionInArray
(
OVRHumanBodyBonesMappings.BodySection
bodySectionToCheck,
OVRHumanBodyBonesMappings.BodySection
[] sectionArrayToCheck )
See Also
OVRUnityHumanoidSkeletonRetargeter::JointAdjustment
OVRUnityHumanoidSkeletonRetargeter::OVRHumanBodyBonesMappings
OVRUnityHumanoidSkeletonRetargeter::OVRSkeletonMetadata
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Build with Meta
Social Technologies
Meta Horizon
AI
Worlds
About us
Careers
Research
Products
Virtual reality / Meta Horizon
Developer Blog
Download SDKs
Meta for Work
Programs
Start
Meta Horizon Creator Program
Discover
Why Meta Quest?
What is mixed reality?
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2D apps for Meta Horizon OS
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