static readonly HandJointId[] | HAND_JOINT_IDS[Get] Valid identifiers for the i-bone of a hand. |
static readonly int[][] | This array is used to convert from Finger id to the list indices of its joint in the HAND_JOINT_IDS list. |
static readonly HandJointId[][] | FINGER_TO_JOINTS[Get] |
static readonly bool[] | Array order following HAND_JOINT_IDS that indicates if the i joint can spread (rotate around Y). |
static readonly HandFinger[] | JOINT_TO_FINGER[Get] Map HandJointId to HandFinger. |
static readonly int[] | Map HandJointId to joint index of each finger, where the joint index starts at 0 (toward wrist) and increments for each joint toward the fingertip. |
static JointFreedom[] | |
static int | HandJointIdToIndex ( HandJointId id ) |
readonly HandJointId [] Oculus.Interaction.Input.FingersMetadata.HAND_JOINT_IDS |
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Valid identifiers for the i-bone of a hand. |
readonly int [][] Oculus.Interaction.Input.FingersMetadata.FINGER_TO_JOINT_INDEX |
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This array is used to convert from Finger id to the list indices of its joint in the HAND_JOINT_IDS list. |
readonly HandJointId [][] Oculus.Interaction.Input.FingersMetadata.FINGER_TO_JOINTS |
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No description available.
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readonly bool [] Oculus.Interaction.Input.FingersMetadata.HAND_JOINT_CAN_SPREAD |
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Array order following HAND_JOINT_IDS that indicates if the i joint can spread (rotate around Y). Should be true for the root of the fingers but Pink and Thumb are special cases |
readonly HandFinger [] Oculus.Interaction.Input.FingersMetadata.JOINT_TO_FINGER |
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Map HandJointId to HandFinger. |
readonly int [] Oculus.Interaction.Input.FingersMetadata.JOINT_TO_FINGER_INDEX |
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Map HandJointId to joint index of each finger, where the joint index starts at 0 (toward wrist) and increments for each joint toward the fingertip. |
static JointFreedom[] Oculus.Interaction.Input.FingersMetadata.DefaultFingersFreedom ( ) |
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No description available.
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static int Oculus.Interaction.Input.FingersMetadata.HandJointIdToIndex ( HandJointId id ) |
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No description available.
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