bool | IsLocked[Get] |
void | LockKinematic ( ) Locks to true the kinematic state of the attached Rigidbody. |
void | UnlockKinematic ( ) Unlocks the kinematic state of the attached Rigidbody. |
bool Oculus.Interaction.RigidbodyKinematicLocker.IsLocked |
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No description available.
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void Oculus.Interaction.RigidbodyKinematicLocker.LockKinematic ( ) |
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Locks to true the kinematic state of the attached Rigidbody. This method increments an internal counter with each call and sets the Rigidbody to kinematic. It also saves the original kinematic state for restoration. |
void Oculus.Interaction.RigidbodyKinematicLocker.UnlockKinematic ( ) |
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Unlocks the kinematic state of the attached Rigidbody. This method decrements the internal counter. When the counter reaches zero, it restores the Rigidbody to its original kinematic state. |