string | AreaName[Get] |
float | SnapDistance[Get] |
float | VoxelSize[Get] |
bool | CalculateHitNormals[Get] |
Transform | Transform[Get] A transform for the surface. |
void | Start ( ) |
bool | Find nearest point to surface. |
bool | Raycast to the surface with an optional maximum distance value. |
string Oculus.Interaction.Surfaces.NavMeshSurface.AreaName |
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No description available.
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float Oculus.Interaction.Surfaces.NavMeshSurface.SnapDistance |
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No description available.
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float Oculus.Interaction.Surfaces.NavMeshSurface.VoxelSize |
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No description available.
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bool Oculus.Interaction.Surfaces.NavMeshSurface.CalculateHitNormals |
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No description available.
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Transform Oculus.Interaction.Surfaces.NavMeshSurface.Transform |
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A transform for the surface. |
virtual void Oculus.Interaction.Surfaces.NavMeshSurface.Start ( ) |
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No description available.
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bool Oculus.Interaction.Surfaces.NavMeshSurface.ClosestSurfacePoint ( in Vector3 point, out SurfaceHit hit, float maxDistance ) |
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Find nearest point to surface. Parameters ray Point to check hitThe returned hit data maxDistanceIf greater than zero, maximum distance of check Returns true if nearest point was found |
bool Oculus.Interaction.Surfaces.NavMeshSurface.Raycast ( in Ray ray, out SurfaceHit hit, float maxDistance ) |
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Raycast to the surface with an optional maximum distance value. Parameters ray The ray to cast hitThe returned hit data maxDistanceIf greater than zero, maximum distance of raycast Returns true if surface was hit |