bool | generateOnStart[Get] |
static Vector2[] | |
static Vector3[] | |
static int[] | |
static void | GenerateMesh ( int cornerSegmentCount, float borderRadius, int cylinderFaceCount, float cylinderRadius, SkinnedMeshRenderer skinnedMeshRenderer, Transform topLeft, Transform topRight, Transform bottomLeft, Transform bottomRight ) |
void |
bool SkinnedRoundedBoxMesh.generateOnStart |
---|
No description available.
|
static Vector2[] SkinnedRoundedBoxMesh.GenerateArcPath ( float startAngle, float endAngle, int steps, float radius, bool closed ) |
---|
No description available.
|
static Vector3[] SkinnedRoundedBoxMesh.GenerateCylinderAroundPath ( List< Vector2 > path, int cylinderFaceCount, float cylinderRadius ) |
---|
No description available.
|
static int[] SkinnedRoundedBoxMesh.GenerateCylinderIndices ( int cornerSegmentCount, int cylinderFaceCount ) |
---|
No description available.
|
static void SkinnedRoundedBoxMesh.GenerateMesh ( int cornerSegmentCount, float borderRadius, int cylinderFaceCount, float cylinderRadius, SkinnedMeshRenderer skinnedMeshRenderer, Transform topLeft, Transform topRight, Transform bottomLeft, Transform bottomRight ) |
---|
No description available.
|
void SkinnedRoundedBoxMesh.GenerateMeshFromMenu ( ) |
---|
No description available.
|