Collider[] | Colliders[Get] |
Rigidbody | Rigidbody[Get] |
MovementProvider[Get] | |
bool | |
Transform | RelativeTo[Get] |
GenerateMovement ( in Pose to ) Moves the interactable to the provided position. | |
void | Applies velocities to the interactable's <cref="PhysicsGrabbable" /> if it has one. |
void | InjectAllGrabInteractable ( Rigidbody rigidbody ) Adds a Rigidbody to a dynamically instantiated GameObject. |
void | InjectRigidbody ( Rigidbody rigidbody ) Adds a Rigidbody to a dynamically instantiated GameObject. |
void | InjectOptionalGrabSource ( Transform grabSource ) Adds a grab source to a dynamically instantiated GameObject. |
void | InjectOptionalPhysicsGrabbable ( PhysicsGrabbable physicsGrabbable ) Adds a <cref="PhysicsGrabbable" /> to a dynamically instantiated GameObject. |
void | InjectOptionalMovementProvider ( IMovementProvider provider ) Adds a <cref="IMovementProvider" /> to a dynamically instantiated GameObject. |
Collider [] Oculus.Interaction.DistanceGrabInteractable.Colliders |
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No description available.
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Rigidbody Oculus.Interaction.DistanceGrabInteractable.Rigidbody |
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No description available.
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IMovementProvider Oculus.Interaction.DistanceGrabInteractable.MovementProvider |
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No description available.
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bool Oculus.Interaction.DistanceGrabInteractable.ResetGrabOnGrabsUpdated |
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No description available.
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Transform Oculus.Interaction.DistanceGrabInteractable.RelativeTo |
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No description available.
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virtual void Oculus.Interaction.DistanceGrabInteractable.Reset ( ) |
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No description available.
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override void Oculus.Interaction.DistanceGrabInteractable.Awake ( ) |
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No description available.
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override void Oculus.Interaction.DistanceGrabInteractable.Start ( ) |
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No description available.
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IMovement Oculus.Interaction.DistanceGrabInteractable.GenerateMovement ( in Pose to ) |
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Moves the interactable to the provided position. |
void Oculus.Interaction.DistanceGrabInteractable.ApplyVelocities ( Vector3 linearVelocity, Vector3 angularVelocity ) |
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Applies velocities to the interactable's <cref="PhysicsGrabbable" /> if it has one. |
void Oculus.Interaction.DistanceGrabInteractable.InjectAllGrabInteractable ( Rigidbody rigidbody ) |
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Adds a Rigidbody to a dynamically instantiated GameObject. |
void Oculus.Interaction.DistanceGrabInteractable.InjectRigidbody ( Rigidbody rigidbody ) |
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Adds a Rigidbody to a dynamically instantiated GameObject. |
void Oculus.Interaction.DistanceGrabInteractable.InjectOptionalGrabSource ( Transform grabSource ) |
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Adds a grab source to a dynamically instantiated GameObject. |
void Oculus.Interaction.DistanceGrabInteractable.InjectOptionalPhysicsGrabbable ( PhysicsGrabbable physicsGrabbable ) |
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Adds a <cref="PhysicsGrabbable" /> to a dynamically instantiated GameObject. |
void Oculus.Interaction.DistanceGrabInteractable.InjectOptionalMovementProvider ( IMovementProvider provider ) |
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Adds a <cref="IMovementProvider" /> to a dynamically instantiated GameObject. |