ShadowHand[Get] | |
int | TotalIterations[Get] |
int | PushoutIterations[Get] |
int | Iterations[Get] |
void | SetShadowRootFromHand ( ShadowHand hand ) |
void | |
void | |
bool | CheckFingerTouch ( int fingerIdx, int jointIdx, ColliderGroup colliderGroup, Vector3 offset, List< int > sphereHit ) |
void | |
bool | GrabReleaseFinger ( int fingerIdx, ShadowHand fromHand, ShadowHand toHand, ColliderGroup colliderGroup, Vector3 offset ) |
bool | GrabConformFinger ( int fingerIdx, ShadowHand fromHand, ShadowHand toHand, ColliderGroup colliderGroup, Vector3 offset ) |
void | GrabConformFingers ( ShadowHand fromHand, ShadowHand toHand, ColliderGroup colliderGroup, Vector3 offset ) |
bool | PushoutFinger ( int fingerIdx, ShadowHand from, ShadowHand to, ColliderGroup colliderGroup, Vector3 offset ) |
void | GrabTouchStep ( ShadowHand from, ShadowHand to, ColliderGroup colliderGroup, int iteration, Vector3 colliderOffset, bool pushout, GrabTouchInfo result ) |
void | GrabTouch ( ShadowHand fromHand, ShadowHand toHand, ColliderGroup colliderGroup, bool pushout, GrabTouchInfo result ) |
void |
ShadowHand Oculus.Interaction.TouchShadowHand.ShadowHand |
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No description available.
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int Oculus.Interaction.TouchShadowHand.TotalIterations |
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No description available.
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int Oculus.Interaction.TouchShadowHand.PushoutIterations |
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No description available.
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int Oculus.Interaction.TouchShadowHand.Iterations |
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No description available.
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Oculus.Interaction.TouchShadowHand.TouchShadowHand ( IHandSphereMap map, Handedness handedness, int iterations ) |
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No description available.
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void Oculus.Interaction.TouchShadowHand.SetShadowRootFromHand ( ShadowHand hand ) |
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No description available.
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void Oculus.Interaction.TouchShadowHand.SetShadowRootFromHands ( ShadowHand from, ShadowHand to, float t ) |
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No description available.
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void Oculus.Interaction.TouchShadowHand.SetShadowFingerFrom ( int fingerIdx, ShadowHand from ) |
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No description available.
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bool Oculus.Interaction.TouchShadowHand.CheckFingerTouch ( int fingerIdx, int jointIdx, ColliderGroup colliderGroup, Vector3 offset, List< int > sphereHit ) |
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No description available.
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void Oculus.Interaction.TouchShadowHand.CheckTouchFingers ( ShadowHand hand, ColliderGroup colliderGroup, GrabTouchInfo result ) |
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No description available.
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bool Oculus.Interaction.TouchShadowHand.GrabReleaseFinger ( int fingerIdx, ShadowHand fromHand, ShadowHand toHand, ColliderGroup colliderGroup, Vector3 offset ) |
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No description available.
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bool Oculus.Interaction.TouchShadowHand.GrabConformFinger ( int fingerIdx, ShadowHand fromHand, ShadowHand toHand, ColliderGroup colliderGroup, Vector3 offset ) |
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No description available.
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void Oculus.Interaction.TouchShadowHand.GrabConformFingers ( ShadowHand fromHand, ShadowHand toHand, ColliderGroup colliderGroup, Vector3 offset ) |
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No description available.
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bool Oculus.Interaction.TouchShadowHand.PushoutFinger ( int fingerIdx, ShadowHand from, ShadowHand to, ColliderGroup colliderGroup, Vector3 offset ) |
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No description available.
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void Oculus.Interaction.TouchShadowHand.GrabTouchStep ( ShadowHand from, ShadowHand to, ColliderGroup colliderGroup, int iteration, Vector3 colliderOffset, bool pushout, GrabTouchInfo result ) |
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No description available.
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void Oculus.Interaction.TouchShadowHand.GrabTouch ( ShadowHand fromHand, ShadowHand toHand, ColliderGroup colliderGroup, bool pushout, GrabTouchInfo result ) |
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No description available.
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void Oculus.Interaction.TouchShadowHand.GetJointsFromShadow ( HandJointId[] jointIds, Pose[] outJoints, bool local ) |
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No description available.
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