Cursor
: GameObject |
Signature
GameObject OVRRayHelper.Cursor |
CursorFill
: SpriteRenderer |
Signature
SpriteRenderer OVRRayHelper.CursorFill |
DefaultLength
: float |
Signature
float OVRRayHelper.DefaultLength |
NormalMaterial
: Material |
Signature
Material OVRRayHelper.NormalMaterial |
PinchMaterial
: Material |
Signature
Material OVRRayHelper.PinchMaterial |
Renderer
: MeshRenderer |
Signature
MeshRenderer OVRRayHelper.Renderer |
UpdatePointerRay
(
rayData
)
|
Signature
void OVRRayHelper.UpdatePointerRay(OVRInputRayData rayData) Parameters rayData: OVRInputRayDataReturns void |