m_controller
: OVRInput.Controller |
The controller that determines whether or not to enable rendering of the controller model.
Signature
OVRInput.Controller OVRControllerHelper.m_controller |
m_modelMetaTouchPlusLeftController
: GameObject |
The root GameObject that represents the Meta Quest Plus Controller model (Left).
Signature
GameObject OVRControllerHelper.m_modelMetaTouchPlusLeftController |
m_modelMetaTouchPlusRightController
: GameObject |
The root GameObject that represents the Meta Quest Plus Controller model (Right).
Signature
GameObject OVRControllerHelper.m_modelMetaTouchPlusRightController |
m_modelMetaTouchProLeftController
: GameObject |
The root GameObject that represents the Meta Touch Pro Controller model (Left).
Signature
GameObject OVRControllerHelper.m_modelMetaTouchProLeftController |
m_modelMetaTouchProRightController
: GameObject |
The root GameObject that represents the Meta Touch Pro Controller model (Right).
Signature
GameObject OVRControllerHelper.m_modelMetaTouchProRightController |
m_modelOculusTouchQuest2LeftController
: GameObject |
The root GameObject that represents the Oculus Touch for Quest 2 Controller model (Left).
Signature
GameObject OVRControllerHelper.m_modelOculusTouchQuest2LeftController |
m_modelOculusTouchQuest2RightController
: GameObject |
The root GameObject that represents the Oculus Touch for Quest 2 Controller model (Right).
Signature
GameObject OVRControllerHelper.m_modelOculusTouchQuest2RightController |
m_modelOculusTouchQuestAndRiftSLeftController
: GameObject |
The root GameObject that represents the Oculus Touch for Quest And RiftS Controller model (Left).
Signature
GameObject OVRControllerHelper.m_modelOculusTouchQuestAndRiftSLeftController |
m_modelOculusTouchQuestAndRiftSRightController
: GameObject |
The root GameObject that represents the Oculus Touch for Quest And RiftS Controller model (Right).
Signature
GameObject OVRControllerHelper.m_modelOculusTouchQuestAndRiftSRightController |
m_modelOculusTouchRiftLeftController
: GameObject |
The root GameObject that represents the Oculus Touch for Rift Controller model (Left).
Signature
GameObject OVRControllerHelper.m_modelOculusTouchRiftLeftController |
m_modelOculusTouchRiftRightController
: GameObject |
The root GameObject that represents the Oculus Touch for Rift Controller model (Right).
Signature
GameObject OVRControllerHelper.m_modelOculusTouchRiftRightController |
m_showState
: OVRInput.InputDeviceShowState |
Determines if the controller should be hidden based on held state.
Signature
OVRInput.InputDeviceShowState OVRControllerHelper.m_showState |
RayHelper
: OVRRayHelper |
An optional component for provind shell like ray functionality - highlighting where you're selecting in the UI and responding to pinches / button presses.
Signature
OVRRayHelper OVRControllerHelper.RayHelper |
showWhenHandsArePoweredByNaturalControllerPoses
: bool |
If controller driven hand poses is on, and the mode is Natural, controllers will be hidden unless this is true.
Signature
bool OVRControllerHelper.showWhenHandsArePoweredByNaturalControllerPoses |
GetHand
()
|
Signature
OVRPlugin.Hand OVRControllerHelper.GetHand() Returns OVRPlugin.Hand |
GetPointerRayTransform
()
|
Signature
Transform OVRControllerHelper.GetPointerRayTransform() Returns Transform |
InputFocusAquired
()
|
Signature
void OVRControllerHelper.InputFocusAquired() Returns void |
InputFocusLost
()
|
Signature
void OVRControllerHelper.InputFocusLost() Returns void |
IsActive
()
|
Signature
bool OVRControllerHelper.IsActive() Returns bool |
IsPressed
()
|
Signature
bool OVRControllerHelper.IsPressed() Returns bool |
IsReleased
()
|
Signature
bool OVRControllerHelper.IsReleased() Returns bool |
IsValid
()
|
Signature
bool OVRControllerHelper.IsValid() Returns bool |
UpdatePointerRay
(
rayData
)
|
Signature
void OVRControllerHelper.UpdatePointerRay(OVRInputRayData rayData) Parameters rayData: OVRInputRayDataReturns void |