Channels
: readonly OVRHapticsChannel[] |
Signature
readonly OVRHapticsChannel [] OVRHaptics.Channels |
LeftChannel
: readonly OVRHapticsChannel |
Signature
readonly OVRHapticsChannel OVRHaptics.LeftChannel |
RightChannel
: readonly OVRHapticsChannel |
Signature
readonly OVRHapticsChannel OVRHaptics.RightChannel |
Process
()
|
The system calls this each frame to update haptics playback.
Signature
static void OVRHaptics.Process() Returns void |
MaximumBufferSamplesCount
: int
[Get] |
Signature
int OVRHaptics.Config.MaximumBufferSamplesCount |
MinimumBufferSamplesCount
: int
[Get] |
Signature
int OVRHaptics.Config.MinimumBufferSamplesCount |
MinimumSafeSamplesQueued
: int
[Get] |
Signature
int OVRHaptics.Config.MinimumSafeSamplesQueued |
OptimalBufferSamplesCount
: int
[Get] |
Signature
int OVRHaptics.Config.OptimalBufferSamplesCount |
SampleRateHz
: int
[Get] |
Signature
int OVRHaptics.Config.SampleRateHz |
SampleSizeInBytes
: int
[Get] |
Signature
int OVRHaptics.Config.SampleSizeInBytes |
Load
()
|
Signature
static void OVRHaptics.Config.Load() Returns void |
OVRHapticsChannel
(
outputIndex
)
|
Constructs a channel targeting the specified output.
Signature
OVRHaptics.OVRHapticsChannel.OVRHapticsChannel(uint outputIndex) Parameters outputIndex: uint |
Clear
()
|
Cancels any currently-playing clips.
Signature
void OVRHaptics.OVRHapticsChannel.Clear() Returns void |
Mix
(
clip
)
|
Adds the specified clip to play simultaneously to the currently-playing clip(s).
Signature
void OVRHaptics.OVRHapticsChannel.Mix(OVRHapticsClip clip) Parameters clip: OVRHapticsClipReturns void |
Preempt
(
clip
)
|
Cancels any currently-playing clips and immediatly plays the specified clip instead.
Signature
void OVRHaptics.OVRHapticsChannel.Preempt(OVRHapticsClip clip) Parameters clip: OVRHapticsClipReturns void |
Queue
(
clip
)
|
Enqueues the specified clip to play after any currently-playing clips finish.
Signature
void OVRHaptics.OVRHapticsChannel.Queue(OVRHapticsClip clip) Parameters clip: OVRHapticsClipReturns void |