OVRRaycaster
()
|
Signature
OVRRaycaster.OVRRaycaster() |
pointer
: GameObject |
Signature
GameObject OVRRaycaster.pointer |
sortOrder
: int |
Signature
int OVRRaycaster.sortOrder |
eventCamera
: override Camera
[Get] |
Signature
override Camera OVRRaycaster.eventCamera |
sortOrderPriority
: override int
[Get] |
Signature
override int OVRRaycaster.sortOrderPriority |
Start
()
|
Signature
override void OVRRaycaster.Start() Returns override void |
GetScreenPosition
(
raycastResult
)
|
Get screen position of worldPosition contained in this RaycastResult.
Signature
Vector2 OVRRaycaster.GetScreenPosition(RaycastResult raycastResult) Parameters raycastResult: RaycastResultReturns Vector2 |
IsFocussed
()
|
Is this the currently focussed Raycaster according to the InputModule.
Signature
bool OVRRaycaster.IsFocussed() Returns bool |
OnPointerEnter
(
e
)
|
Signature
void OVRRaycaster.OnPointerEnter(PointerEventData e) Parameters e: PointerEventDataReturns void |
Raycast
(
eventData
, resultAppendList
)
|
Performs a raycast using eventData.worldSpaceRay.
Signature
override void OVRRaycaster.Raycast(PointerEventData eventData, List< RaycastResult > resultAppendList) Parameters eventData: PointerEventDataresultAppendList: List< RaycastResult >Returns override void |
RaycastPointer
(
eventData
, resultAppendList
)
|
Performs a raycast using the pointer object attached to this OVRRaycaster.
Signature
void OVRRaycaster.RaycastPointer(PointerEventData eventData, List< RaycastResult > resultAppendList) Parameters eventData: PointerEventDataresultAppendList: List< RaycastResult >Returns void |