m_anchorOffsetPosition
: Vector3 |
Signature
Vector3 OVRGrabber.m_anchorOffsetPosition |
m_anchorOffsetRotation
: Quaternion |
Signature
Quaternion OVRGrabber.m_anchorOffsetRotation |
m_controller
: OVRInput.Controller |
Signature
OVRInput.Controller OVRGrabber.m_controller |
m_grabbedObj
: OVRGrabbable |
Signature
OVRGrabbable OVRGrabber.m_grabbedObj |
m_grabbedObjectPosOff
: Vector3 |
Signature
Vector3 OVRGrabber.m_grabbedObjectPosOff |
m_grabbedObjectRotOff
: Quaternion |
Signature
Quaternion OVRGrabber.m_grabbedObjectRotOff |
m_grabCandidates
: Dictionary< OVRGrabbable, int > |
Signature
Dictionary<OVRGrabbable, int> OVRGrabber.m_grabCandidates |
m_grabVolumeEnabled
: bool |
Signature
bool OVRGrabber.m_grabVolumeEnabled |
m_grabVolumes
: Collider[] |
Signature
Collider [] OVRGrabber.m_grabVolumes |
m_gripTransform
: Transform |
Signature
Transform OVRGrabber.m_gripTransform |
m_lastPos
: Vector3 |
Signature
Vector3 OVRGrabber.m_lastPos |
m_lastRot
: Quaternion |
Signature
Quaternion OVRGrabber.m_lastRot |
m_moveHandPosition
: bool |
Signature
bool OVRGrabber.m_moveHandPosition |
m_operatingWithoutOVRCameraRig
: bool |
Signature
bool OVRGrabber.m_operatingWithoutOVRCameraRig |
m_parentHeldObject
: bool |
Signature
bool OVRGrabber.m_parentHeldObject |
m_parentTransform
: Transform |
Signature
Transform OVRGrabber.m_parentTransform |
m_player
: GameObject |
Signature
GameObject OVRGrabber.m_player |
m_prevFlex
: float |
Signature
float OVRGrabber.m_prevFlex |
grabBegin
: float |
Signature
float OVRGrabber.grabBegin |
grabEnd
: float |
Signature
float OVRGrabber.grabEnd |
grabbedObject
: OVRGrabbable
[Get] |
The currently grabbed object.
Signature
OVRGrabbable OVRGrabber.grabbedObject |
Awake
()
|
Signature
virtual void OVRGrabber.Awake() Returns void |
CheckForGrabOrRelease
(
prevFlex
)
|
Signature
void OVRGrabber.CheckForGrabOrRelease(float prevFlex) Parameters prevFlex: floatReturns void |
GrabbableRelease
(
linearVelocity
, angularVelocity
)
|
Signature
void OVRGrabber.GrabbableRelease(Vector3 linearVelocity, Vector3 angularVelocity) Parameters linearVelocity: Vector3angularVelocity: Vector3Returns void |
GrabBegin
()
|
Signature
virtual void OVRGrabber.GrabBegin() Returns void |
GrabEnd
()
|
Signature
void OVRGrabber.GrabEnd() Returns void |
GrabVolumeEnable
(
enabled
)
|
Signature
virtual void OVRGrabber.GrabVolumeEnable(bool enabled) Parameters enabled: boolReturns void |
MoveGrabbedObject
(
pos
, rot
, forceTeleport
)
|
Signature
virtual void OVRGrabber.MoveGrabbedObject(Vector3 pos, Quaternion rot, bool forceTeleport=false) Parameters pos: Vector3rot: QuaternionforceTeleport: boolReturns void |
OffhandGrabbed
(
grabbable
)
|
Signature
virtual void OVRGrabber.OffhandGrabbed(OVRGrabbable grabbable) Parameters grabbable: OVRGrabbableReturns void |
SetPlayerIgnoreCollision
(
grabbable
, ignore
)
|
Signature
void OVRGrabber.SetPlayerIgnoreCollision(GameObject grabbable, bool ignore) Parameters grabbable: GameObjectignore: boolReturns void |
Start
()
|
Signature
virtual void OVRGrabber.Start() Returns void |
ForceRelease
(
grabbable
)
|
Signature
void OVRGrabber.ForceRelease(OVRGrabbable grabbable) Parameters grabbable: OVRGrabbableReturns void |
Update
()
|
Signature
virtual void OVRGrabber.Update() Returns void |