fadeColor
: Color |
Signature
Color OVRScreenFade.fadeColor |
fadeOnStart
: bool |
Signature
bool OVRScreenFade.fadeOnStart |
fadeTime
: float |
Signature
float OVRScreenFade.fadeTime |
renderQueue
: int |
The render queue used by the fade mesh.
Reduce this if you need to render on top of it.
Signature
int OVRScreenFade.renderQueue |
currentAlpha
: float
[Get] |
Renders the current alpha value being used to fade the screen.
Signature
float OVRScreenFade.currentAlpha |
instance
: OVRScreenFade
[Get] |
Signature
OVRScreenFade OVRScreenFade.instance |
FadeIn
()
|
Start a fade in.
Signature
void OVRScreenFade.FadeIn() Returns void |
FadeOut
()
|
Start a fade out.
Signature
void OVRScreenFade.FadeOut() Returns void |
SetExplicitFade
(
level
)
|
Override current fade level.
Signature
void OVRScreenFade.SetExplicitFade(float level) Parameters level: floatReturns void |
SetUIFade
(
level
)
|
Set the UI fade level - fade due to UI in foreground.
Signature
void OVRScreenFade.SetUIFade(float level) Parameters level: floatReturns void |