generateOnStart
: bool |
Signature
bool SkinnedRoundedBoxMesh.generateOnStart |
GenerateMeshFromMenu
()
|
Signature
void SkinnedRoundedBoxMesh.GenerateMeshFromMenu() Returns void |
GenerateArcPath
(
startAngle
, endAngle
, steps
, radius
, closed
)
|
Signature
static Vector2[] SkinnedRoundedBoxMesh.GenerateArcPath(float startAngle, float endAngle, int steps, float radius, bool closed) Parameters startAngle: floatendAngle: floatsteps: intradius: floatclosed: boolReturns Vector2[] |
GenerateCylinderAroundPath
(
path
, cylinderFaceCount
, cylinderRadius
)
|
Signature
static Vector3[] SkinnedRoundedBoxMesh.GenerateCylinderAroundPath(List< Vector2 > path, int cylinderFaceCount, float cylinderRadius) Parameters path: List< Vector2 >cylinderFaceCount: intcylinderRadius: floatReturns Vector3[] |
GenerateCylinderIndices
(
cornerSegmentCount
, cylinderFaceCount
)
|
Signature
static int[] SkinnedRoundedBoxMesh.GenerateCylinderIndices(int cornerSegmentCount, int cylinderFaceCount) Parameters cornerSegmentCount: intcylinderFaceCount: intReturns int[] |
GenerateMesh
(
cornerSegmentCount
, borderRadius
, cylinderFaceCount
, cylinderRadius
, skinnedMeshRenderer
, topLeft
, topRight
, bottomLeft
, bottomRight
)
|
Signature
static void SkinnedRoundedBoxMesh.GenerateMesh(int cornerSegmentCount, float borderRadius, int cylinderFaceCount, float cylinderRadius, SkinnedMeshRenderer skinnedMeshRenderer, Transform topLeft, Transform topRight, Transform bottomLeft, Transform bottomRight) Parameters cornerSegmentCount: intborderRadius: floatcylinderFaceCount: intcylinderRadius: floatskinnedMeshRenderer: SkinnedMeshRenderertopLeft: TransformtopRight: TransformbottomLeft: TransformbottomRight: TransformReturns void |