NativeArrayHelper
(
ovrArray
, length
)
|
Signature
OVRMeshJobs.NativeArrayHelper< T >.NativeArrayHelper(T[] ovrArray, int length) Parameters ovrArray: T[]length: int |
UnityNativeArray
: NativeArray< T > |
Signature
NativeArray<T> OVRMeshJobs.NativeArrayHelper< T >.UnityNativeArray |
Dispose
()
|
Signature
void OVRMeshJobs.NativeArrayHelper< T >.Dispose() Returns void |
BoneWeights
: NativeArray< BoneWeight > |
Signature
NativeArray<BoneWeight> OVRMeshJobs.TransformToUnitySpaceJob.BoneWeights |
MeshBoneIndices
: NativeArray< OVRPlugin.Vector4s > |
Signature
NativeArray<OVRPlugin.Vector4s> OVRMeshJobs.TransformToUnitySpaceJob.MeshBoneIndices |
MeshBoneWeights
: NativeArray< OVRPlugin.Vector4f > |
Signature
NativeArray<OVRPlugin.Vector4f> OVRMeshJobs.TransformToUnitySpaceJob.MeshBoneWeights |
MeshNormals
: NativeArray< OVRPlugin.Vector3f > |
Signature
NativeArray<OVRPlugin.Vector3f> OVRMeshJobs.TransformToUnitySpaceJob.MeshNormals |
MeshUV
: NativeArray< OVRPlugin.Vector2f > |
Signature
NativeArray<OVRPlugin.Vector2f> OVRMeshJobs.TransformToUnitySpaceJob.MeshUV |
MeshVerticesPosition
: NativeArray< OVRPlugin.Vector3f > |
Signature
NativeArray<OVRPlugin.Vector3f> OVRMeshJobs.TransformToUnitySpaceJob.MeshVerticesPosition |
Normals
: NativeArray< Vector3 > |
Signature
NativeArray<Vector3> OVRMeshJobs.TransformToUnitySpaceJob.Normals |
UV
: NativeArray< Vector2 > |
Signature
NativeArray<Vector2> OVRMeshJobs.TransformToUnitySpaceJob.UV |
Vertices
: NativeArray< Vector3 > |
Signature
NativeArray<Vector3> OVRMeshJobs.TransformToUnitySpaceJob.Vertices |
Execute
(
index
)
|
Signature
void OVRMeshJobs.TransformToUnitySpaceJob.Execute(int index) Parameters index: intReturns void |
MeshIndices
: NativeArray< short > |
Signature
NativeArray<short> OVRMeshJobs.TransformTrianglesJob.MeshIndices |
NumIndices
: int |
Signature
int OVRMeshJobs.TransformTrianglesJob.NumIndices |
Triangles
: NativeArray< uint > |
Signature
NativeArray<uint> OVRMeshJobs.TransformTrianglesJob.Triangles |
Execute
(
index
)
|
Signature
void OVRMeshJobs.TransformTrianglesJob.Execute(int index) Parameters index: intReturns void |