ApplyPosition
: bool |
GameObject will automatically change position.
Signature
bool OVREyeGaze.ApplyPosition |
ApplyRotation
: bool |
GameObject will automatically rotate.
Signature
bool OVREyeGaze.ApplyRotation |
ConfidenceThreshold
: float |
GameObject will not change if detected eye state confidence is below this threshold.
Signature
float OVREyeGaze.ConfidenceThreshold |
Eye
: EyeId |
GameObject will automatically change position and rotate according to the selected eye.
Signature
EyeId OVREyeGaze.Eye |
ReferenceFrame
: Transform |
Reference frame for eye.
If it's null, then world reference frame will be used.
Signature
Transform OVREyeGaze.ReferenceFrame |
TrackingMode
: EyeTrackingMode |
HeadSpace: Track eye relative to head space.
WorldSpace: Track eye in world space. TrackingSpace: Track eye relative to OVRCameraRig.
Signature
EyeTrackingMode OVREyeGaze.TrackingMode |
Confidence
: float
[Get] |
A confidence value ranging from 0..1 indicating the reliability of the eye tracking data.
Signature
float OVREyeGaze.Confidence |
EyeTrackingEnabled
: bool
[Get] |
True if eye tracking is enabled, otherwise false.
Signature
bool OVREyeGaze.EyeTrackingEnabled |
| Member | Value |
|---|---|
Left | OVRPlugin.Eye.Left |
Right | OVRPlugin.Eye.Right |
| Member |
|---|
HeadSpace |
WorldSpace |
TrackingSpace |