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PoseAttribute

PoseAttribute

class PoseAttribute(keyString: String, key: Int, component: ComponentBase, initialValue: Pose) : TypedAbstractAttribute<Pose>

Constructors

NameSummary
PoseAttribute
constructor(keyString: String, key: Int, component: ComponentBase, initialValue: Pose)

Properties

NameSummary
value
var value: WatchedPose

Functions

NameSummary
checkIfComponentIsOld
fun checkIfComponentIsOld()
checkIfComponentIsRecycled
fun checkIfComponentIsRecycled()
get
open override fun get(): Any
getValue
operator fun getValue(thisRef: Any?, property: KProperty<*>): Pose
keyName
fun keyName(): String
markDirty
fun markDirty(potentialValue: WatchedPose)
set
open override fun set(value: Any)
setValue
operator fun setValue(thisRef: Any?, property: KProperty<*>, value: Pose)
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