// Create a point light
Entity.create(listOf(
Light(
type = LightType.POINT,
color = Vector3(1f, 0.9f, 0.8f),
intensity = 2.0f,
range = 10f
),
Transform(Pose(Vector3(0f, 2f, 0f)))
))
// Create a spot light
Entity.create(listOf(
Light(
type = LightType.SPOT,
color = Vector3(1f, 1f, 1f),
intensity = 5.0f,
range = 15f,
direction = Vector3(0f, -1f, 0f),
spotOuterAngle = 45f,
spotInnerAngle = 30f
),
Transform(Pose(Vector3(0f, 3f, 0f)))
))
class Light(type: LightType = LightType.POINT, color: Vector3 = Vector3(1.0f, 1.0f, 1.0f), intensity: Float = 1.0f, range: Float = 10.0f, direction: Vector3 = Vector3(0.0f, -1.0f, 0.0f), spotOuterAngle: Float = 45.0f, spotInnerAngle: Float = 30.0f, castsShadow: Boolean = false, enabled: Boolean = true) : ComponentBase
Light
(
type
, color
, intensity
, range
, direction
, spotOuterAngle
, spotInnerAngle
, castsShadow
, enabled
)
|
Signature
constructor(type: LightType = LightType.POINT, color: Vector3 = Vector3(1.0f, 1.0f, 1.0f), intensity: Float = 1.0f, range: Float = 10.0f, direction: Vector3 = Vector3(0.0f, -1.0f, 0.0f), spotOuterAngle: Float = 45.0f, spotInnerAngle: Float = 30.0f, castsShadow: Boolean = false, enabled: Boolean = true) Parameters intensity: Float
Light intensity multiplier. Values greater than 1 create brighter lights
range: Float
Attenuation range in world units. Light contribution is zero beyond this distance
spotOuterAngle: Float
Spot light outer cone angle in degrees. Light falls off to zero at this angle
spotInnerAngle: Float
Spot light inner cone angle in degrees. Light is at full intensity within this angle
castsShadow: Boolean
Whether this light should cast shadows (requires shadow system to be enabled)
enabled: Boolean
Whether this light is currently active
Returns Light |
cachable
: BuildConfig.COMPONENTCACHE_LEVEL >= 1
[Get][Set] |
Signature
open override var cachable: BuildConfig.COMPONENTCACHE_LEVEL >= 1 |
castsShadow
: Boolean
[Get][Set] |
Whether this light should cast shadows
Signature
var castsShadow: Boolean |
color
: Vector3
[Get][Set] |
Light color in linear RGB (not sRGB)
Signature
var color: Vector3 |
direction
: Vector3
[Get][Set] |
Direction for spot lights (normalized)
Signature
var direction: Vector3 |
enabled
: Boolean
[Get][Set] |
Whether this light is currently active
Signature
var enabled: Boolean |
entID
: Long
[Get][Set] |
Signature
var entID: Long |
intensity
: Float
[Get][Set] |
Light intensity multiplier
Signature
var intensity: Float |
isDirty
: Boolean
[Get][Set] |
Signature
var isDirty: Boolean |
range
: Float
[Get][Set] |
Attenuation range in world units
Signature
var range: Float |
recycled
: Boolean
[Get][Set] |
Signature
var recycled: Boolean |
spotInnerAngle
: Float
[Get][Set] |
Spot light inner cone angle in degrees
Signature
var spotInnerAngle: Float |
spotOuterAngle
: Float
[Get][Set] |
Spot light outer cone angle in degrees
Signature
var spotOuterAngle: Float |
timeStamp
: Long
[Get][Set] |
Signature
var timeStamp: Long |
type
: LightType
[Get][Set] |
The type of light (Point or Spot)
Signature
var type: LightType |
companion
()
|
Gets the companion object for this component.
The companion object provides metadata about the component.
Signature
open override fun companion(): ComponentCompanion Throws RuntimeException
If the companion is not implemented
|
getComponentDataAttributeType
(
key
)
|
Gets the attribute type for the specified key.
Signature
fun getComponentDataAttributeType(key: Int): AttributePrimitive? Parameters key: Int
The integer key to look up
|
getComponentDataAttributeType
(
keyString
)
|
Gets the attribute type for the specified string key.
Signature
fun getComponentDataAttributeType(keyString: String): AttributePrimitive? Parameters keyString: String
The string key to look up
Throws IllegalArgumentException
If the key doesn't exist
|
getComponentDataKey
(
key
)
|
Gets the integer key associated with the specified string key.
Signature
fun getComponentDataKey(key: String): Int? Parameters key: String
The string key to look up
Returns Int?
The integer key, or null if the string key doesn't exist
|
getComponentDataValue
(
key
)
|
Gets the value for the specified key.
Signature
fun getComponentDataValue(key: Int): Any? Parameters key: Int
The integer key to look up
Returns Any?
The value associated with the key, or null if the key doesn't exist
|
getComponentDataValue
(
keyString
)
|
Gets the value for the specified string key.
Signature
fun getComponentDataValue(keyString: String): Any? Parameters keyString: String
The string key to look up
Returns Any?
The value associated with the key, or null if the key doesn't exist
Throws IllegalArgumentException
If the key doesn't exist
|
getEnumClass
(
key
)
|
Gets the enum class associated with the specified string key.
Signature
fun getEnumClass(key: String): Class<out Enum<*>>? Parameters key: String
The string key to look up
Returns Class?
The enum class, or null if the key doesn't exist or is not an enum
|
hasAttributeChanges
()
|
Returns true if any attribute has been modified since the last read/write sync.
This is a read-only check. To clear the flag, call Entity.setComponent which syncs changes to native and resets the dirty state.
Signature
fun hasAttributeChanges(): Boolean Returns Boolean |
hasComponentData
(
key
)
|
Checks if this component has data for the specified key.
Signature
fun hasComponentData(key: Int): Boolean Parameters key: Int
The integer key to check
Returns Boolean
True if the component has data for the key, false otherwise
|
hasComponentData
(
keyString
)
|
Checks if this component has data for the specified string key.
Signature
fun hasComponentData(keyString: String): Boolean Parameters keyString: String
The string key to check
Returns Boolean
True if the component has data for the key, false otherwise
|
read
(
e
, cachable
)
|
Reads component data from the specified entity.
Signature
fun read(e: Entity, cachable: Boolean) Parameters cachable: Boolean
Whether the component's data should be cached
|
recycle
()
|
Recycles this component by returning it to its pool.
If the component has a pool assigned, it will be returned to that pool for reuse.
Signature
fun recycle() |
reset
()
|
Resets the component to its default state.
This method is called when a component is recycled to clear any state. Subclasses should override this method to reset their specific state.
Signature
open fun reset() |
setComponentDataValue
(
key
, value
)
|
Sets the value for the specified key.
Signature
fun setComponentDataValue(key: Int, value: Any): Boolean Parameters key: Int
The integer key to set
value: Any
The value to set
Returns Boolean
True if the value was set successfully, false otherwise
|
setComponentDataValue
(
keyString
, value
)
|
Sets the value for the specified string key.
Signature
fun setComponentDataValue(keyString: String, value: Any): Boolean Parameters keyString: String
The string key to set
value: Any
The value to set
Returns Boolean
True if the key exists and the value was set, false otherwise
|
setPool
(
pool
, entID
)
|
Sets the component pool and entity ID for this component.
This is used for component recycling to track which pool the component belongs to and which entity it was associated with.
Signature
fun setPool(pool: ComponentPool<*>, entID: Long) Parameters pool: ComponentPool
The component pool this component belongs to
entID: Long
The ID of the entity this component is associated with
|
toString
()
|
Signature
open override fun toString(): String Returns String |
typeID
()
|
Returns the unique type ID of this component.
Each component type must have a unique ID for identification in the entity-component system.
Signature
open override fun typeID(): Int Returns Int
The unique type ID for this component
|
write
(
e
)
|
Writes this component's data to the specified entity.
Signature
fun write(e: Entity) Parameters |
attributeKeys_
: IntArray
[Get] |
Signature
val attributeKeys_: IntArray |
attributeTypeCounts_
: IntArray
[Get] |
Signature
val attributeTypeCounts_: IntArray |
attributeTypes_
: IntArray
[Get] |
Signature
val attributeTypes_: IntArray |
attrMetaData_
: Map
[Get] |
Signature
val attrMetaData_: Map |
castsShadowData
: BooleanAttributeData
[Get] |
Signature
val castsShadowData: BooleanAttributeData |
castsShadowId
:
[Get] |
Signature
val castsShadowId: |
colorData
: Vector3AttributeData
[Get] |
Signature
val colorData: Vector3AttributeData |
colorId
:
[Get] |
Signature
val colorId: |
createDefaultInstance
: Function0
[Get] |
Signature
open override val createDefaultInstance: () -> Light |
directionData
: Vector3AttributeData
[Get] |
Signature
val directionData: Vector3AttributeData |
directionId
:
[Get] |
Signature
val directionId: |
enabledData
: BooleanAttributeData
[Get] |
Signature
val enabledData: BooleanAttributeData |
enabledId
:
[Get] |
Signature
val enabledId: |
enumClassesMap_
: Map
[Get] |
Signature
val enumClassesMap_: Map<Int, Class<out Enum<*>>> |
id
:
[Get] |
Signature
open override val id: |
intensityData
: FloatAttributeData
[Get] |
Signature
val intensityData: FloatAttributeData |
intensityId
:
[Get] |
Signature
val intensityId: |
keyStringToKeyIntMap_
: Map
[Get] |
Signature
val keyStringToKeyIntMap_: Map<String, Int> |
rangeData
: FloatAttributeData
[Get] |
Signature
val rangeData: FloatAttributeData |
rangeId
:
[Get] |
Signature
val rangeId: |
spotInnerAngleData
: FloatAttributeData
[Get] |
Signature
val spotInnerAngleData: FloatAttributeData |
spotInnerAngleId
:
[Get] |
Signature
val spotInnerAngleId: |
spotOuterAngleData
: FloatAttributeData
[Get] |
Signature
val spotOuterAngleData: FloatAttributeData |
spotOuterAngleId
:
[Get] |
Signature
val spotOuterAngleId: |
typeData
: EnumAttributeData
[Get] |
Signature
val typeData: EnumAttributeData |
typeId
:
[Get] |
Signature
val typeId: |
attributeKeys
()
|
Signature
open override fun attributeKeys(): IntArray Returns IntArray |
attributeMetaData
()
| Returns Map |
attributeTypeCountAvailable
()
|
Signature
open override fun attributeTypeCountAvailable(): Boolean Returns Boolean |
attributeTypeCounts
()
|
Signature
open override fun attributeTypeCounts(): IntArray Returns IntArray |
attributeTypes
()
|
Signature
open override fun attributeTypes(): IntArray Returns IntArray |
dependents
()
|
Signature
open fun dependents(): IntArray Returns IntArray |
enumClassesMap
()
|
Signature
open override fun enumClassesMap(): Map<Int, Class<out Enum<*>>> Returns Map |
keyStringToKeyIntMap
(
keyString
)
|
Signature
open override fun keyStringToKeyIntMap(keyString: String): Int? Parameters keyString: StringReturns Int? |