data class MeshGeometryData(val positions: FloatArray, val normals: FloatArray, val uvs: FloatArray, val colors: IntArray, val indices: IntArray)
MeshGeometryData
(
positions
, normals
, uvs
, colors
, indices
)
|
Signature
constructor(positions: FloatArray, normals: FloatArray, uvs: FloatArray, colors: IntArray, indices: IntArray) Parameters positions: FloatArray
XYZ triplets for each vertex
normals: FloatArray
XYZ triplets for each vertex normal
uvs: FloatArray
UV pairs for each vertex
colors: IntArray
ARGB integer per vertex
indices: IntArray
Triangle index triplets
Returns MeshGeometryData |
colors
: IntArray
[Get] |
ARGB integer per vertex
Signature
val colors: IntArray |
indices
: IntArray
[Get] |
Triangle index triplets
Signature
val indices: IntArray |
normals
: FloatArray
[Get] |
XYZ triplets for each vertex normal
Signature
val normals: FloatArray |
positions
: FloatArray
[Get] |
XYZ triplets for each vertex
Signature
val positions: FloatArray |
uvs
: FloatArray
[Get] |
UV pairs for each vertex
Signature
val uvs: FloatArray |