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MRUKWallTexCoordModeU Enum

Texture coordinate mode for the U (horizontal) axis of wall meshes.
Controls how texture coordinates are mapped horizontally across connected wall segments. The U coordinate starts at the first wall and increases as you traverse the room perimeter. Seamless variants adjust the final coordinate to end on a whole number, avoiding visible seams where the texture wraps back to the starting wall. The default mode is MRUKWallTexCoordModeU.METRIC.

See Also

Signature

enum MRUKWallTexCoordModeU : Enum<MRUKWallTexCoordModeU> 

Enumeration Constants

MemberDescription
METRIC
The texture coordinates start at 0 and increase by 1 unit every meter.
METRIC_SEAMLESS
The texture coordinates start at 0 and increase by 1 unit every meter but are adjusted to end on a whole number to avoid seams.
MAINTAIN_ASPECT_RATIO
The texture coordinates are adjusted to the other dimensions to ensure the aspect ratio is maintained.
MAINTAIN_ASPECT_RATIO_SEAMLESS
The texture coordinates are adjusted to the other dimensions to ensure the aspect ratio is maintained but are adjusted to end on a whole number to avoid seams.
STRETCH
The texture coordinates range from 0 to 1.
STRETCH_SECTION
The texture coordinates start at 0 and increase to 1 for each individual wall section.