data class ReadableMediaPanelRenderOptions(val mips: Int = 1, val stereoMode: StereoMode = StereoMode.None, val samplerConfig: SamplerConfig = PanelConfigOptions.DEFAULT_PANEL_SAMPLER, val renderMode: PanelRenderMode = PanelRenderMode.Layer(), val zIndex: Int = 0) : PanelConfigOptionsModifier
ReadableMediaPanelRenderOptions
(
mips
, stereoMode
, samplerConfig
, renderMode
, zIndex
)
|
Signature
constructor(mips: Int = 1, stereoMode: StereoMode = StereoMode.None, samplerConfig: SamplerConfig = PanelConfigOptions.DEFAULT_PANEL_SAMPLER, renderMode: PanelRenderMode = PanelRenderMode.Layer(), zIndex: Int = 0) Parameters mips: Int
Number of mip levels to use for panel texture. Mipmapping is the process of generating lower resolution versions of a texture to display on panels when they are far away.
renderMode: PanelRenderMode
Control how the panel will render in the scene. Use layers to make panels appear crisp and high resolution, or mesh for basic rendering without compositor layers.
zIndex: Int
The zIndex to set the panel layer.
|
mips
: Int
[Get] |
Number of mip levels to use for panel texture. Mipmapping is the process of generating lower resolution versions of a texture to display on panels when they are far away.
Signature
val mips: Int = 1 |
renderMode
: PanelRenderMode
[Get] |
Control how the panel will render in the scene. Use layers to make panels appear crisp and high resolution, or mesh for basic rendering without compositor layers.
Signature
val renderMode: PanelRenderMode |
samplerConfig
: SamplerConfig
[Get] | |
stereoMode
: StereoMode
[Get] | |
zIndex
: Int
[Get] |
The zIndex to set the panel layer.
Signature
val zIndex: Int = 0 |
applyTo
(
options
)
|
Signature
open override fun applyTo(options: PanelConfigOptions) Parameters options: PanelConfigOptions |