class MRUKSystem : SystemBase
MRUKSystem
()
|
Signature
constructor() Returns MRUKSystem |
executeCount
: Long
[Get] |
The number of times this system's SystemBase.execute method has been called by the system manager. Incremented automatically before each execution cycle. Useful for performance monitoring.
Signature
var executeCount: Long |
systemManager
: SystemManager
[Get][Set] |
The SystemManager that this system is registered with. Provides access to other systems and the scene. Initialized during system registration.
Signature
lateinit var systemManager: SystemManager |
associateSystemManager
(
systemManager
)
|
Associates this system with a SystemManager. Called during registration. Throws RuntimeException if the system is already associated — each system instance can only belong to one manager.
Signature
fun associateSystemManager(systemManager: SystemManager) Parameters |
delete
(
entity
)
|
Handles cleanup when an entity is deleted from the scene.
Removes any associated scene material mappings for the deleted entity from the AnchorProceduralMesh cache to prevent memory leaks and stale references.
Signature
open override fun delete(entity: Entity) Parameters |
destroy
()
|
Called during system shutdown to release all resources held by this system. Override to dispose of native handles, close streams, and clear any global state accumulated during the session.
Signature
open fun destroy() |
equals
(
other
)
|
Checks if this system is equal to another object. Two systems are considered equal if they are the same instance or share the same Kotlin class, regardless of configuration state.
Signature
open operator override fun equals(other: Any?): Boolean Parameters other: Any?
The object to compare with.
Returns Boolean
True if the other object is the same system instance or the same system class.
|
execute
()
|
Executes the MRUK system update cycle.
This method is called each frame to tick the MR scene and update the global MRUK context, ensuring synchronization between the spatial scene and the native MRUK layer.
Signature
open override fun execute() |
getDependencies
()
|
Returns the execution ordering dependencies for this system. Override to declare which other systems must run before or after this one using SystemDependencies.
Signature
open fun getDependencies(): SystemDependencies? Returns SystemDependencies?
The dependency configuration, or null if this system has no ordering constraints.
|
getScene
()
| |
hashCode
()
|
Returns the hash code of this system, based on its Kotlin class identity. Consistent with the SystemBase.equals implementation — systems of the same class produce the same hash code.
Signature
open override fun hashCode(): Int Returns Int
The hash code derived from this system's Kotlin class.
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