open class PanelRegistration(val registrationId: Int, val init: PanelRegistration.(entity: Entity) -> Unit = {})PanelRegistration
(
registrationId
, init
)
|
Signature
constructor(registrationId: Int, init: PanelRegistration.(entity: Entity) -> Unit = {})Parameters registrationId: Int
The unique identifier for this panel
init: Function2
The initialization block that will be called when the panel is created
Returns PanelRegistration |
activityClass
: Class?
[Get][Set] |
Activity class if the panel is powered by an activity and its layout/logic.
Signature
var activityClass: Class<*>? |
init
: Function2
[Get] |
The initialization block that will be called when the panel is created
Signature
val init: PanelRegistration.(entity: Entity) -> Unit |
layoutResourceId
: Int?
[Get][Set] |
Layout resource id if the panel is view-based and created in the same immersive activity.
Signature
var layoutResourceId: Int? |
panelIntent
: Intent?
[Get][Set] |
Intent to launch the panel's activity if the panel is activity-based.
Signature
var panelIntent: Intent |
registrationId
: Int
[Get] |
The unique identifier for this panel
Signature
val registrationId: Int |
composePanel
(
composeViewFun
)
| Parameters composeViewFun: Function1Returns PanelRegistration |
config
(
overriding
, block
)
|
Signature
fun config(overriding: Boolean = true, block: PanelConfigOptions.() -> Unit): PanelRegistration Parameters overriding: Booleanblock: Function1Returns PanelRegistration |
panel
(
overriding
, block
)
|
Signature
fun panel(overriding: Boolean = true, block: PanelSceneObject.() -> Unit): PanelRegistration Parameters overriding: Booleanblock: Function1Returns PanelRegistration |
panelComponent
()
| |
panelCreator
(
scene
, spatialContext
)
|
Returns a function that takes an entity as input and returns a PanelSceneObject. This function will be used to create the panel scene object in PanelCreationSystem. Whenever you create Entity with Panel(registrationId) component, this function will be called to create the panel scene object.
Signature
open fun panelCreator(scene: Scene, spatialContext: SpatialContext): (entity: Entity) -> PanelSceneObject Parameters Returns Function1
A function that takes an entity as input and returns a PanelSceneObject.
|
view
(
block
)
| Parameters block: Function1Returns PanelRegistration |