systemManager.findSystem<SceneObjectSystem>().getSceneObject(entity)?.thenAccept { so ->
val animationTracks = so.mesh?.getAnimationTracks()
}
class AnimationTrack(val id: Int, val name: String, val length: Float)
AnimationTrack
(
id
, name
, length
)
|
Signature
constructor(id: Int, name: String, length: Float) Parameters id: Int
a unique identifier for the animation track
name: String
a human-readable name for the animation track
length: Float
the total length of the animation track in seconds
Returns AnimationTrack |
id
: Int
[Get] |
Signature
val id: Int |
length
: Float
[Get] |
Signature
val length: Float |
name
: String
[Get] |
Signature
val name: String |