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AudioSessionManagerSystem Class

Extends SystemBase
Modifiers: final

Signature

class AudioSessionManagerSystem : SystemBase

Constructors

AudioSessionManagerSystem ()
Signature
constructor()

Properties

executeCount : Long
[Get]
The number of times this system's SystemBase.execute method has been called by the system manager. Incremented automatically before each execution cycle. Useful for performance monitoring.
Signature
var executeCount: Long
systemManager : SystemManager
[Get][Set]
The SystemManager that this system is registered with. Provides access to other systems and the scene. Initialized during system registration.
Signature
lateinit var systemManager: SystemManager

Methods

associateSystemManager ( systemManager )
Associates this system with a SystemManager. Called during registration. Throws RuntimeException if the system is already associated — each system instance can only belong to one manager.
Signature
fun associateSystemManager(systemManager: SystemManager)
Parameters
systemManager: SystemManager  The system manager that will own and execute this system.
calculateSoundfieldOrientation ( orientationType , relativePose )
Signature
fun calculateSoundfieldOrientation(orientationType: SoundfieldOrientationType, relativePose: Pose): Quaternion
Parameters
orientationType: SoundfieldOrientationType
relativePose: Pose
Returns
Quaternion
calculateStereoObjectWorldPositions ( entity , audioEmitterPose )
Signature
fun calculateStereoObjectWorldPositions(entity: Entity, audioEmitterPose: Pose): Pair<Vector3, Vector3>
Parameters
entity: Entity
audioEmitterPose: Pose
Returns
Pair<Vector3, Vector3>
delete ( entity )
Called when an AudioSessionManagerSystem.delete is removed from the scene. Override to clean up any per-entity state this system maintains, such as cached components, tracking maps, or native resource handles.
Signature
open override fun delete(entity: Entity)
Parameters
entity: Entity
destroy ()
Called during system shutdown to release all resources held by this system. Override to dispose of native handles, close streams, and clear any global state accumulated during the session.
Signature
open override fun destroy()
equals ( other )
Checks if this system is equal to another object. Two systems are considered equal if they are the same instance or share the same Kotlin class, regardless of configuration state.
Signature
open operator override fun equals(other: Any?): Boolean
Parameters
other: Any?  The object to compare with.
Returns
Boolean  True if the other object is the same system instance or the same system class.
execute ()
Called each frame by the SystemManager to perform this system's per-tick logic. Override to query entities with relevant components and apply updates.
Signature
open override fun execute()
getDependencies ()
Returns the execution ordering dependencies for this system. Override to declare which other systems must run before or after this one using SystemDependencies.
Signature
open fun getDependencies(): SystemDependencies?
Returns
SystemDependencies?  The dependency configuration, or null if this system has no ordering constraints.
getScene ()
Returns the Scene that this system operates within. Delegates to the associated SystemManager to retrieve the active scene instance.
Signature
fun getScene(): Scene
Returns
Scene  The scene containing the entities and rendering state for this system.
hashCode ()
Returns the hash code of this system, based on its Kotlin class identity. Consistent with the SystemBase.equals implementation — systems of the same class produce the same hash code.
Signature
open override fun hashCode(): Int
Returns
Int  The hash code derived from this system's Kotlin class.
registerAudioSessionId ( registerId , sessionId )
Signature
fun registerAudioSessionId(registerId: Int, sessionId: Int)
Parameters
registerId: Int
sessionId: Int
setAudioManagerHandle ( handle )
Signature
fun setAudioManagerHandle(handle: Long)
Parameters
handle: Long