data class PanelQuadCylinderLocalState(var type: PanelQuadCylinderAnimationType, val startTimeInMs: Long, val durationInMs: Long, var initialRadius: Float, var targetRadius: Float, var status: PanelQuadCylinderAnimationStatus, val isGrabbableEnabled: Boolean)
PanelQuadCylinderLocalState
(
type
, startTimeInMs
, durationInMs
, initialRadius
, targetRadius
, status
, isGrabbableEnabled
)
|
Signature
constructor(type: PanelQuadCylinderAnimationType, startTimeInMs: Long, durationInMs: Long, initialRadius: Float, targetRadius: Float, status: PanelQuadCylinderAnimationStatus, isGrabbableEnabled: Boolean) Parameters type: PanelQuadCylinderAnimationType
The direction of the animation transition — quad to cylinder, cylinder to quad, or cylinder to cylinder with a different target radius value.
startTimeInMs: Long
Timestamp in milliseconds when the animation began, obtained from DataModel.getLocalDataModelTime(). Used to calculate elapsed progress.
durationInMs: Long
Total duration of the animation transition in milliseconds. The interpolation progress is computed as elapsed time divided by this value.
initialRadius: Float
The panel's cylinder radius at the start of the animation. For quad-to-cylinder transitions, this is typically the flat panel equivalent radius.
targetRadius: Float
The desired cylinder radius at the end of the animation. The panel interpolates from initialRadius toward this value over the animation duration.
status: PanelQuadCylinderAnimationStatus
Current lifecycle state of the animation, tracked via PanelQuadCylinderAnimationStatus. Transitions from START to PLAYING to COMPLETED as the animation progresses through its duration.
isGrabbableEnabled: Boolean
Whether the entity's grabbable interaction was enabled before the animation started. Restored to this value when the animation completes.
Returns PanelQuadCylinderLocalState |
durationInMs
: Long
[Get] |
Total duration of the animation transition in milliseconds. The interpolation progress is computed as elapsed time divided by this value.
Signature
val durationInMs: Long |
initialRadius
: Float
[Get][Set] |
The panel's cylinder radius at the start of the animation. For quad-to-cylinder transitions, this is typically the flat panel equivalent radius.
Signature
var initialRadius: Float |
isGrabbableEnabled
: Boolean
[Get] |
Whether the entity's grabbable interaction was enabled before the animation started. Restored to this value when the animation completes.
Signature
val isGrabbableEnabled: Boolean |
startTimeInMs
: Long
[Get] |
Timestamp in milliseconds when the animation began, obtained from DataModel.getLocalDataModelTime(). Used to calculate elapsed progress.
Signature
val startTimeInMs: Long |
status
: PanelQuadCylinderAnimationStatus
[Get][Set] |
Current lifecycle state of the animation, tracked via PanelQuadCylinderAnimationStatus. Transitions from START to PLAYING to COMPLETED as the animation progresses through its duration.
Signature
var status: PanelQuadCylinderAnimationStatus |
targetRadius
: Float
[Get][Set] |
The desired cylinder radius at the end of the animation. The panel interpolates from initialRadius toward this value over the animation duration.
Signature
var targetRadius: Float |
[Get][Set] |
The direction of the animation transition — quad to cylinder, cylinder to quad, or cylinder to cylinder with a different target radius value.
Signature
var type: PanelQuadCylinderAnimationType |