class Controller(buttonState: Int = 0, changedButtons: Int = 0, isActive: Boolean = false, type: ControllerType = ControllerType.CONTROLLER, directTouchEnabled: Boolean = false, directTouchButtonState: Int = 0, laserEnabled: Boolean = true) : ComponentBase
Controller
(
buttonState
, changedButtons
, isActive
, type
, directTouchEnabled
, directTouchButtonState
, laserEnabled
)
|
Signature
constructor(buttonState: Int = 0, changedButtons: Int = 0, isActive: Boolean = false, type: ControllerType = ControllerType.CONTROLLER, directTouchEnabled: Boolean = false, directTouchButtonState: Int = 0, laserEnabled: Boolean = true) Parameters buttonState: Int
The current state of the buttons being pressed represented by integer bits
changedButtons: Int
Which buttons (represented by integer bits) have been changed (pressed or unpressed)
isActive: Boolean
Whether the controller is active or not
directTouchEnabled: Boolean
Whether direct touch is enabled or not
directTouchButtonState: Int
The state of the direct touch buttons
laserEnabled: Boolean
Whether the laser is enabled or not
Returns Controller |
buttonState
: Int
[Get][Set] |
The current state of the buttons being pressed represented by integer bits
Signature
var buttonState: Int |
cachable
: BuildConfig.COMPONENTCACHE_LEVEL >= 1
[Get][Set] |
Signature
open override var cachable: BuildConfig.COMPONENTCACHE_LEVEL >= 1 |
changedButtons
: Int
[Get][Set] |
Which buttons (represented by integer bits) have been changed (pressed or unpressed since the last frame)
Signature
var changedButtons: Int |
directTouchButtonState
: Int
[Get][Set] |
The state of the direct touch buttons
Signature
var directTouchButtonState: Int |
directTouchEnabled
: Boolean
[Get][Set] |
Signature
var directTouchEnabled: Boolean |
entID
: Long
[Get][Set] |
Signature
var entID: Long |
isActive
: Boolean
[Get][Set] |
Signature
var isActive: Boolean |
isDirty
: Boolean
[Get][Set] |
Signature
var isDirty: Boolean |
laserEnabled
: Boolean
[Get][Set] |
Signature
var laserEnabled: Boolean |
recycled
: Boolean
[Get][Set] |
Signature
var recycled: Boolean |
timeStamp
: Long
[Get][Set] |
Signature
var timeStamp: Long |
type
: ControllerType
[Get][Set] |
What type of controller it is: 0->controller 1->hand 2->eye
Signature
var type: ControllerType |
companion
()
|
Gets the companion object for this component.
The companion object provides metadata about the component.
Signature
open override fun companion(): ComponentCompanion Throws RuntimeException
If the companion is not implemented
|
getComponentDataAttributeType
(
key
)
|
Gets the attribute type for the specified key.
Signature
fun getComponentDataAttributeType(key: Int): AttributePrimitive? Parameters key: Int
The integer key to look up
|
getComponentDataAttributeType
(
keyString
)
|
Gets the attribute type for the specified string key.
Signature
fun getComponentDataAttributeType(keyString: String): AttributePrimitive? Parameters keyString: String
The string key to look up
Throws IllegalArgumentException
If the key doesn't exist
|
getComponentDataKey
(
key
)
|
Gets the integer key associated with the specified string key.
Signature
fun getComponentDataKey(key: String): Int? Parameters key: String
The string key to look up
Returns Int?
The integer key, or null if the string key doesn't exist
|
getComponentDataValue
(
key
)
|
Gets the value for the specified key.
Signature
fun getComponentDataValue(key: Int): Any? Parameters key: Int
The integer key to look up
Returns Any?
The value associated with the key, or null if the key doesn't exist
|
getComponentDataValue
(
keyString
)
|
Gets the value for the specified string key.
Signature
fun getComponentDataValue(keyString: String): Any? Parameters keyString: String
The string key to look up
Returns Any?
The value associated with the key, or null if the key doesn't exist
Throws IllegalArgumentException
If the key doesn't exist
|
getEnumClass
(
key
)
|
Gets the enum class associated with the specified string key.
Signature
fun getEnumClass(key: String): Class<out Enum<*>>? Parameters key: String
The string key to look up
Returns Class?
The enum class, or null if the key doesn't exist or is not an enum
|
hasAttributeChanges
()
|
Returns true if any attribute has been modified since the last read/write sync.
This is a read-only check. To clear the flag, call Entity.setComponent which syncs changes to native and resets the dirty state.
Signature
fun hasAttributeChanges(): Boolean Returns Boolean |
hasComponentData
(
key
)
|
Checks if this component has data for the specified key.
Signature
fun hasComponentData(key: Int): Boolean Parameters key: Int
The integer key to check
Returns Boolean
True if the component has data for the key, false otherwise
|
hasComponentData
(
keyString
)
|
Checks if this component has data for the specified string key.
Signature
fun hasComponentData(keyString: String): Boolean Parameters keyString: String
The string key to check
Returns Boolean
True if the component has data for the key, false otherwise
|
isDown
(
buttonBits
)
|
Checks if any of the specified buttons are currently being held down.
Signature
fun isDown(buttonBits: Int): Boolean Parameters buttonBits: Int
A bitmask of buttons to check (use ButtonBits constants).
Returns Boolean
True if any of the specified buttons are currently pressed.
|
isPressed
(
buttonBits
)
|
Checks if any of the specified buttons were just pressed this frame.
A button is considered "pressed" when it transitions from not-pressed to pressed. This will return true only on the first frame the button is detected as down.
Signature
fun isPressed(buttonBits: Int): Boolean Parameters buttonBits: Int
A bitmask of buttons to check (use ButtonBits constants).
Returns Boolean
True if any of the specified buttons were pressed this frame.
|
isReleased
(
buttonBits
)
|
Checks if any of the specified buttons were just released this frame.
A button is considered "released" when it transitions from pressed to not-pressed. This will return true only on the first frame the button is detected as up.
Signature
fun isReleased(buttonBits: Int): Boolean Parameters buttonBits: Int
A bitmask of buttons to check (use ButtonBits constants).
Returns Boolean
True if any of the specified buttons were released this frame.
|
read
(
e
, cachable
)
|
Reads component data from the specified entity.
Signature
fun read(e: Entity, cachable: Boolean) Parameters cachable: Boolean
Whether the component's data should be cached
|
recycle
()
|
Recycles this component by returning it to its pool.
If the component has a pool assigned, it will be returned to that pool for reuse.
Signature
fun recycle() |
reset
()
|
Resets the component to its default state.
This method is called when a component is recycled to clear any state. Subclasses should override this method to reset their specific state.
Signature
open fun reset() |
setComponentDataValue
(
key
, value
)
|
Sets the value for the specified key.
Signature
fun setComponentDataValue(key: Int, value: Any): Boolean Parameters key: Int
The integer key to set
value: Any
The value to set
Returns Boolean
True if the value was set successfully, false otherwise
|
setComponentDataValue
(
keyString
, value
)
|
Sets the value for the specified string key.
Signature
fun setComponentDataValue(keyString: String, value: Any): Boolean Parameters keyString: String
The string key to set
value: Any
The value to set
Returns Boolean
True if the key exists and the value was set, false otherwise
|
setPool
(
pool
, entID
)
|
Sets the component pool and entity ID for this component.
This is used for component recycling to track which pool the component belongs to and which entity it was associated with.
Signature
fun setPool(pool: ComponentPool<*>, entID: Long) Parameters pool: ComponentPool
The component pool this component belongs to
entID: Long
The ID of the entity this component is associated with
|
toString
()
|
Signature
open override fun toString(): String Returns String |
typeID
()
|
Returns the unique type ID of this component.
Each component type must have a unique ID for identification in the entity-component system.
Signature
open override fun typeID(): Int Returns Int
The unique type ID for this component
|
write
(
e
)
|
Writes this component's data to the specified entity.
Signature
fun write(e: Entity) Parameters |
attributeKeys_
: IntArray
[Get] |
Signature
val attributeKeys_: IntArray |
attributeTypeCounts_
: IntArray
[Get] |
Signature
val attributeTypeCounts_: IntArray |
attributeTypes_
: IntArray
[Get] |
Signature
val attributeTypes_: IntArray |
attrMetaData_
: Map
[Get] |
Signature
val attrMetaData_: Map |
buttonStateData
: IntAttributeData
[Get] |
Signature
val buttonStateData: IntAttributeData |
buttonStateId
:
[Get] |
Signature
val buttonStateId: |
changedButtonsData
: IntAttributeData
[Get] |
Signature
val changedButtonsData: IntAttributeData |
changedButtonsId
:
[Get] |
Signature
val changedButtonsId: |
createDefaultInstance
: Function0
[Get] |
Signature
open override val createDefaultInstance: () -> Controller |
directTouchButtonStateData
: IntAttributeData
[Get] |
Signature
val directTouchButtonStateData: IntAttributeData |
directTouchButtonStateId
:
[Get] |
Signature
val directTouchButtonStateId: |
directTouchEnabledData
: BooleanAttributeData
[Get] |
Signature
val directTouchEnabledData: BooleanAttributeData |
directTouchEnabledId
:
[Get] |
Signature
val directTouchEnabledId: |
enumClassesMap_
: Map
[Get] |
Signature
val enumClassesMap_: Map<Int, Class<out Enum<*>>> |
id
:
[Get] |
Signature
open override val id: |
isActiveData
: BooleanAttributeData
[Get] |
Signature
val isActiveData: BooleanAttributeData |
isActiveId
:
[Get] |
Signature
val isActiveId: |
keyStringToKeyIntMap_
: Map
[Get] |
Signature
val keyStringToKeyIntMap_: Map<String, Int> |
laserEnabledData
: BooleanAttributeData
[Get] |
Signature
val laserEnabledData: BooleanAttributeData |
laserEnabledId
:
[Get] |
Signature
val laserEnabledId: |
typeData
: EnumAttributeData
[Get] |
Signature
val typeData: EnumAttributeData |
typeId
:
[Get] |
Signature
val typeId: |
attributeKeys
()
|
Signature
open override fun attributeKeys(): IntArray Returns IntArray |
attributeMetaData
()
| Returns Map |
attributeTypeCountAvailable
()
|
Signature
open override fun attributeTypeCountAvailable(): Boolean Returns Boolean |
attributeTypeCounts
()
|
Signature
open override fun attributeTypeCounts(): IntArray Returns IntArray |
attributeTypes
()
|
Signature
open override fun attributeTypes(): IntArray Returns IntArray |
dependents
()
|
Signature
open fun dependents(): IntArray Returns IntArray |
enumClassesMap
()
|
Signature
open override fun enumClassesMap(): Map<Int, Class<out Enum<*>>> Returns Map |
keyStringToKeyIntMap
(
keyString
)
|
Signature
open override fun keyStringToKeyIntMap(keyString: String): Int? Parameters keyString: StringReturns Int? |