class AvatarSystem : SystemBase
AvatarSystem
()
|
Signature
constructor() Returns AvatarSystem |
executeCount
: Long
[Get] |
The number of times this system's SystemBase.execute method has been called by the system manager. Incremented automatically before each execution cycle. Useful for performance monitoring.
Signature
var executeCount: Long |
systemManager
: SystemManager
[Get][Set] |
The SystemManager that this system is registered with. Provides access to other systems and the scene. Initialized during system registration.
Signature
lateinit var systemManager: SystemManager |
associateSystemManager
(
systemManager
)
|
Associates this system with a SystemManager. Called during registration. Throws RuntimeException if the system is already associated — each system instance can only belong to one manager.
Signature
fun associateSystemManager(systemManager: SystemManager) Parameters |
delete
(
entity
)
|
Called when an AvatarSystem.delete is removed from the scene. Override to clean up any per-entity state this system maintains, such as cached components, tracking maps, or native resource handles.
Signature
open override fun delete(entity: Entity) Parameters entity: Entity |
destroy
()
|
Called during system shutdown to release all resources held by this system. Override to dispose of native handles, close streams, and clear any global state accumulated during the session.
Signature
open fun destroy() |
equals
(
other
)
|
Checks if this system is equal to another object. Two systems are considered equal if they are the same instance or share the same Kotlin class, regardless of configuration state.
Signature
open operator override fun equals(other: Any?): Boolean Parameters other: Any?
The object to compare with.
Returns Boolean
True if the other object is the same system instance or the same system class.
|
execute
()
|
Called each frame by the SystemManager to perform this system's per-tick logic. Override to query entities with relevant components and apply updates.
Signature
open override fun execute() |
getDependencies
()
|
The system must run after the PlayerBodyAttachmentSystem and before the MeshCreationSystem.
Signature
open override fun getDependencies(): SystemDependencies? Returns SystemDependencies? |
getScene
()
| |
getShowControllers
()
|
Get the current visibility state of the controllers.
Signature
fun getShowControllers(): Boolean Returns Boolean
Whether the controllers are currently visible.
|
getShowHands
()
|
Get the current visibility state of the hands.
Signature
fun getShowHands(): Boolean Returns Boolean
Whether the hands are currently visible.
|
hashCode
()
|
Returns the hash code of this system, based on its Kotlin class identity. Consistent with the SystemBase.equals implementation — systems of the same class produce the same hash code.
Signature
open override fun hashCode(): Int Returns Int
The hash code derived from this system's Kotlin class.
|
setShowControllers
(
showControllers
)
|
Set the visibility of the controllers.
Signature
fun setShowControllers(showControllers: Boolean = true) Parameters showControllers: Boolean
Whether to show the controllers.
|
setShowHands
(
showHands
)
|
Set the visibility of the hands. By default, we show the hands wrapping around the controllers. If hands are set as visible while controllers are set as invisible, the hands will mimic natural poses while using the controller.
Signature
fun setShowHands(showHands: Boolean = true) Parameters showHands: Boolean
Whether to show the hands.
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