API reference
API reference
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OculusXRPassthroughLayerShapes.h File

Macros

#define OCULUSXRHMD_API_CLASS
#define OCULUSXRHMD_API_MEMBER

Enumeration Types

Enumeration EOculusXRColorMapType

ColorMapType_None
None
ColorMapType_GrayscaleToColor
Grayscale to color
ColorMapType_Grayscale
Grayscale
ColorMapType_ColorAdjustment
Color Adjustment
ColorMapType_ColorLut
Color LUT
ColorMapType_ColorLut_Interpolated
Interpolated Color LUT
ColorMapType_MAX
= 255

Enumeration EOculusXRPassthroughLayerOrder

PassthroughLayerOrder_Overlay
Layer is rendered on top of scene
PassthroughLayerOrder_Underlay
Layer is rendered under scene
PassthroughLayerOrder_MAX
= 255

Functions

DECLARE_DYNAMIC_MULTICAST_DELEGATE
( FOculusXRPassthrough_LayerResumed )
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