Represents a room in the MRUK. A room holds (MRUK)Anchors as children for entities such as Desk, Floor, Ceiling, Walls, etc. Those entities are defined with their label. It also provides events which will be triggered when an anchor has been added, removed or updated from space setup.
This room class calculates different helper properties such as Outline, Edges, Bounds and provides room functions as helpers such as determine if a point in space (XYZ) is inside the room, generating points on surfaces, generate points in room (floating), raycasts and more.