UOculusXRBodyTrackingComponent Class
Extends UPoseableMeshComponent
How are the results of body tracking applied to the mesh.
The bone name associated with each bone ID.
float ConfidenceThreshold[Get]
Do not apply body state to bones if confidence is lower than this value. Confidence is in range [0,1].
UOculusXRBodyTrackingComponent ( )
virtual void BeginPlay ( )
virtual void EndPlay ( const EEndPlayReason::Type EndPlayReason )
virtual void TickComponent ( float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction * ThisTickFunction )
void ResetAllBoneTransforms ( )
Restore all bones to their initial transforms